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engine: sound: warn about late precached sounds in developer mode

pull/2/head
SNMetamorph 3 years ago committed by Alibek Omarov #SupportRMS
parent
commit
a2c83144c0
  1. 3
      engine/client/s_load.c

3
engine/client/s_load.c

@ -141,6 +141,9 @@ wavdata_t *S_LoadSound( sfx_t *sfx ) @@ -141,6 +141,9 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
if( Q_stricmp( sfx->name, "*default" ))
{
// load it from disk
if( host_developer.value > 0 && CL_Active() ) {
Con_Printf( S_WARN "S_LoadSound: late precache of %s\n", sfx->name );
}
if( sfx->name[0] == '*' )
sc = FS_LoadSound( sfx->name + 1, NULL, 0 );
else sc = FS_LoadSound( sfx->name, NULL, 0 );

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