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launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv

pull/2/head
Alibek Omarov 4 years ago
parent
commit
732cb925e5
  1. 3
      engine/common/common.h
  2. 2
      engine/common/host.c
  3. 35
      engine/common/launcher.c

3
engine/common/common.h

@ -674,8 +674,11 @@ const char *Q_buildcommit( void ); @@ -674,8 +674,11 @@ const char *Q_buildcommit( void );
//
// host.c
//
typedef void( *pfnChangeGame )( const char *progname );
qboolean Host_IsQuakeCompatible( void );
void EXPORT Host_Shutdown( void );
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
int Host_CompareFileTime( int ft1, int ft2 );
void Host_NewInstance( const char *name, const char *finalmsg );
void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 );

2
engine/common/host.c

@ -42,8 +42,6 @@ GNU General Public License for more details. @@ -42,8 +42,6 @@ GNU General Public License for more details.
#include "render_api.h" // decallist_t
typedef void (*pfnChangeGame)( const char *progname );
pfnChangeGame pChangeGame = NULL;
host_parm_t host; // host parms
sysinfo_t SI;

35
engine/common/launcher.c

@ -18,6 +18,7 @@ GNU General Public License for more details. @@ -18,6 +18,7 @@ GNU General Public License for more details.
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "common.h"
#ifdef XASH_SDLMAIN
#include "SDL.h"
#endif
@ -25,17 +26,12 @@ GNU General Public License for more details. @@ -25,17 +26,12 @@ GNU General Public License for more details.
#if XASH_EMSCRIPTEN
#include <emscripten.h>
#endif
typedef void (*pfnChangeGame)( const char *progname );
char szGameDir[128]; // safe place to keep gamedir
int g_iArgc;
#define XASH_NOCONHOST 1
void Host_Shutdown( void );
void Launcher_ChangeGame( const char *progname );
void *Com_LoadLibrary( char *, int );
int Host_Main( int szArgc, char **szArgv, const char *szGameDir, int chg, pfnChangeGame callback );
char **g_pszArgv;
static char szGameDir[128]; // safe place to keep gamedir
static int g_iArgc;
static char **g_pszArgv;
void Launcher_ChangeGame( const char *progname )
{
@ -44,23 +40,32 @@ void Launcher_ChangeGame( const char *progname ) @@ -44,23 +40,32 @@ void Launcher_ChangeGame( const char *progname )
exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) );
}
#ifdef XASH_NOCONHOST
#if XASH_NOCONHOST
#include <windows.h>
#include <shellapi.h> // CommandLineToArgvW
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
{
int szArgc;
char **szArgv;
LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc);
int size, i = 0;
int i = 0;
szArgv = (char**)malloc(szArgc*sizeof(char*));
for (; i < szArgc; ++i)
{
size = wcslen(lpArgv[i]) + 1;
size_t size = wcslen(lpArgv[i]) + 1;
szArgv[i] = (char*)malloc(size);
wcstombs(szArgv[i], lpArgv[i], size);
}
szArgv[i] = NULL;
LocalFree(lpArgv);
main( szArgc, szArgv );
for( i = 0; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
}
#endif
int main( int argc, char** argv )
@ -81,9 +86,9 @@ int main( int argc, char** argv ) @@ -81,9 +86,9 @@ int main( int argc, char** argv )
#if XASH_EMSCRIPTEN
#ifdef EMSCRIPTEN_LIB_FS
// For some unknown reason emscripten refusing to load libraries later
Com_LoadLibrary("menu", 0 );
Com_LoadLibrary("server", 0 );
Com_LoadLibrary("client", 0 );
COM_LoadLibrary("menu", 0 );
COM_LoadLibrary("server", 0 );
COM_LoadLibrary("client", 0 );
#endif
#if XASH_DEDICATED
// NodeJS support for debug

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