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114 lines
2.5 KiB
114 lines
2.5 KiB
/* |
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launcher.c - direct xash3d launcher |
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Copyright (C) 2015 Mittorn |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifdef SINGLE_BINARY |
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#include <stdlib.h> |
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#include <string.h> |
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#include "build.h" |
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#include "common.h" |
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#ifdef XASH_SDLMAIN |
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#include "SDL.h" |
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#endif |
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#if XASH_EMSCRIPTEN |
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#include <emscripten.h> |
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#endif |
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#define XASH_NOCONHOST 1 |
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static char szGameDir[128]; // safe place to keep gamedir |
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static int g_iArgc; |
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static char **g_pszArgv; |
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void Launcher_ChangeGame( const char *progname ) |
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{ |
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strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); |
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Host_Shutdown( ); |
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exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) ); |
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} |
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#if XASH_NOCONHOST |
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#include <windows.h> |
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#include <shellapi.h> // CommandLineToArgvW |
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int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow) |
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{ |
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int szArgc; |
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char **szArgv; |
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LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc); |
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int i = 0; |
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szArgv = (char**)malloc(szArgc*sizeof(char*)); |
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for (; i < szArgc; ++i) |
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{ |
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size_t size = wcslen(lpArgv[i]) + 1; |
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szArgv[i] = (char*)malloc(size); |
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wcstombs(szArgv[i], lpArgv[i], size); |
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} |
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szArgv[i] = NULL; |
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LocalFree(lpArgv); |
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main( szArgc, szArgv ); |
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for( i = 0; i < szArgc; ++i ) |
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free( szArgv[i] ); |
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free( szArgv ); |
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} |
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#endif |
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int main( int argc, char** argv ) |
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{ |
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char gamedir_buf[32] = ""; |
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const char *gamedir = getenv( "XASH3D_GAMEDIR" ); |
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if( !COM_CheckString( gamedir ) ) |
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{ |
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gamedir = "valve"; |
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} |
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else |
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{ |
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strncpy( gamedir_buf, gamedir, 32 ); |
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gamedir = gamedir_buf; |
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} |
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#if XASH_EMSCRIPTEN |
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#ifdef EMSCRIPTEN_LIB_FS |
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// For some unknown reason emscripten refusing to load libraries later |
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COM_LoadLibrary("menu", 0 ); |
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COM_LoadLibrary("server", 0 ); |
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COM_LoadLibrary("client", 0 ); |
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#endif |
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#if XASH_DEDICATED |
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// NodeJS support for debug |
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EM_ASM(try{ |
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FS.mkdir('/xash'); |
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FS.mount(NODEFS, { root: '.'}, '/xash' ); |
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FS.chdir('/xash'); |
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}catch(e){};); |
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#endif |
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#endif |
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g_iArgc = argc; |
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g_pszArgv = argv; |
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#if XASH_IOS |
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{ |
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void IOS_LaunchDialog( void ); |
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IOS_LaunchDialog(); |
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} |
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#endif |
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return Host_Main( g_iArgc, g_pszArgv, gamedir, 0, &Launcher_ChangeGame ); |
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} |
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#endif
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