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server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc

Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
pull/2/head
Alibek Omarov 3 years ago
parent
commit
fa555c1f09
  1. 123
      engine/server/sv_save.c
  2. 2
      mainui

123
engine/server/sv_save.c

@ -218,6 +218,83 @@ static TYPEDESCRIPTION gTempEntvars[] = @@ -218,6 +218,83 @@ static TYPEDESCRIPTION gTempEntvars[] =
DEFINE_ENTITY_GLOBAL_FIELD( globalname, FIELD_STRING ),
};
struct
{
const char *mapname;
const char *titlename;
} gTitleComments[] =
{
// default Half-Life map titles
// ordering is important
// strings hw.so| grep T0A0TITLE -B 50 -A 150
{ "T0A0", "#T0A0TITLE" },
{ "C0A0", "#C0A0TITLE" },
{ "C1A0", "#C0A1TITLE" },
{ "C1A1", "#C1A1TITLE" },
{ "C1A2", "#C1A2TITLE" },
{ "C1A3", "#C1A3TITLE" },
{ "C1A4", "#C1A4TITLE" },
{ "C2A1", "#C2A1TITLE" },
{ "C2A2", "#C2A2TITLE" },
{ "C2A3", "#C2A3TITLE" },
{ "C2A4D", "#C2A4TITLE2" },
{ "C2A4E", "#C2A4TITLE2" },
{ "C2A4F", "#C2A4TITLE2" },
{ "C2A4G", "#C2A4TITLE2" },
{ "C2A4", "#C2A4TITLE1" },
{ "C2A5", "#C2A5TITLE" },
{ "C3A1", "#C3A1TITLE" },
{ "C3A2", "#C3A2TITLE" },
{ "C4A1A", "#C4A1ATITLE" },
{ "C4A1B", "#C4A1ATITLE" },
{ "C4A1C", "#C4A1ATITLE" },
{ "C4A1D", "#C4A1ATITLE" },
{ "C4A1E", "#C4A1ATITLE" },
{ "C4A1", "#C4A1TITLE" },
{ "C4A2", "#C4A2TITLE" },
{ "C4A3", "#C4A3TITLE" },
{ "C5A1", "#C5TITLE" },
{ "OFBOOT", "#OF_BOOT0TITLE" },
{ "OF0A", "#OF1A1TITLE" },
{ "OF1A1", "#OF1A3TITLE" },
{ "OF1A2", "#OF1A3TITLE" },
{ "OF1A3", "#OF1A3TITLE" },
{ "OF1A4", "#OF1A3TITLE" },
{ "OF1A", "#OF1A5TITLE" },
{ "OF2A1", "#OF2A1TITLE" },
{ "OF2A2", "#OF2A1TITLE" },
{ "OF2A3", "#OF2A1TITLE" },
{ "OF2A", "#OF2A4TITLE" },
{ "OF3A1", "#OF3A1TITLE" },
{ "OF3A2", "#OF3A1TITLE" },
{ "OF3A", "#OF3A3TITLE" },
{ "OF4A1", "#OF4A1TITLE" },
{ "OF4A2", "#OF4A1TITLE" },
{ "OF4A3", "#OF4A1TITLE" },
{ "OF4A", "#OF4A4TITLE" },
{ "OF5A", "#OF5A1TITLE" },
{ "OF6A1", "#OF6A1TITLE" },
{ "OF6A2", "#OF6A1TITLE" },
{ "OF6A3", "#OF6A1TITLE" },
{ "OF6A4b", "#OF6A4TITLE" },
{ "OF6A4", "#OF6A4TITLE" },
{ "OF6A5", "#OF6A4TITLE" },
{ "OF6A", "#OF6A4TITLE" },
{ "OF7A", "#OF7A0TITLE" },
{ "ba_tram", "#BA_TRAMTITLE" },
{ "ba_security", "#BA_SECURITYTITLE" },
{ "ba_main", "#BA_SECURITYTITLE" },
{ "ba_elevator", "#BA_SECURITYTITLE" },
{ "ba_canal", "#BA_CANALSTITLE" },
{ "ba_yard", "#BA_YARDTITLE" },
{ "ba_xen", "#BA_XENTITLE" },
{ "ba_hazard", "#BA_HAZARD" },
{ "ba_power", "#BA_POWERTITLE" },
{ "ba_teleport1", "#BA_POWERTITLE" },
{ "ba_teleport", "#BA_TELEPORTTITLE" },
{ "ba_outro", "#BA_OUTRO" },
};
/*
=============
SaveBuildComment
@ -228,30 +305,49 @@ typically it writes world message and level time @@ -228,30 +305,49 @@ typically it writes world message and level time
*/
static void SaveBuildComment( char *text, int maxlength )
{
const char *pName;
string comment;
const char *pName = NULL;
text[0] = '\0'; // clear
if( pfnSaveGameComment != NULL )
{
// get save comment from gamedll
pfnSaveGameComment( text, maxlength );
pfnSaveGameComment( comment, MAX_STRING );
pName = comment;
}
else
{
if( svgame.edicts->v.message != 0 )
size_t i;
const char *mapname = STRING( svgame.globals->mapname );
for( i = 0; i < ARRAYSIZE( gTitleComments ); i++ )
{
// trying to extract message from the world
pName = STRING( svgame.edicts->v.message );
// compare if strings are equal at beginning
size_t len = strlen( gTitleComments[i].mapname );
if( !Q_strnicmp( mapname, gTitleComments[i].mapname, len ))
{
pName = gTitleComments[i].titlename;
break;
}
}
else
if( !pName )
{
// or use mapname
pName = STRING( svgame.globals->mapname );
if( svgame.edicts->v.message != 0 )
{
// trying to extract message from the world
pName = STRING( svgame.edicts->v.message );
}
else
{
// or use mapname
pName = STRING( svgame.globals->mapname );
}
}
Q_snprintf( text, maxlength, "%-64.64s %02d:%02d", pName, (int)(sv.time / 60.0 ), (int)fmod( sv.time, 60.0 ));
}
Q_snprintf( text, maxlength, "%-64.64s %02d:%02d", pName, (int)(sv.time / 60.0 ), (int)fmod( sv.time, 60.0 ));
}
/*
@ -2276,6 +2372,7 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment ) @@ -2276,6 +2372,7 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment )
// each field is a short (size), short (index of name), binary string of "size" bytes (data)
for( i = 0; i < nNumberOfFields; i++ )
{
size_t size;
// Data order is:
// Size
// szName
@ -2286,13 +2383,15 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment ) @@ -2286,13 +2383,15 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment )
pFieldName = pTokenList[*(short *)pData];
pData += sizeof( short );
size = Q_min( nFieldSize, MAX_STRING );
if( !Q_stricmp( pFieldName, "comment" ))
{
Q_strncpy( description, pData, nFieldSize );
Q_strncpy( description, pData, size );
}
else if( !Q_stricmp( pFieldName, "mapName" ))
{
Q_strncpy( mapName, pData, nFieldSize );
Q_strncpy( mapName, pData, size );
}
// move to start of next field.

2
mainui

@ -1 +1 @@ @@ -1 +1 @@
Subproject commit 5c687e8e2b47464d930a09a4dfa7fee5e8f722cb
Subproject commit aa22e7075b86d2f2af9ac724903d6172a203d689
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