@ -50,21 +50,21 @@ Studio models are position independent, so the cache manager can move them.
@@ -50,21 +50,21 @@ Studio models are position independent, so the cache manager can move them.
# define MAXSTUDIOATTACHMENTS 4 // max attachments per model
// client-side model flags
# define STUDIO_ROCKET (1<<0) // leave a trail
# define STUDIO_GRENADE (1<<1) // leave a trail
# define STUDIO_GIB (1<<2) // leave a trail
# define STUDIO_ROTATE (1<<3) // rotate (bonus items)
# define STUDIO_TRACER (1<<4) // green split trail
# define STUDIO_ZOMGIB (1<<5) // small blood trail
# define STUDIO_TRACER2 (1<<6) // orange split trail + rotate
# define STUDIO_TRACER3 (1<<7) // purple trail
# define STUDIO_AMBIENT_LIGHT (1<<8) // force to use ambient shading
# define STUDIO_TRACE_HITBOX (1<<9) // always use hitbox trace instead of bbox
# define STUDIO_FORCE_SKYLIGHT (1<<10) // always grab lightvalues from the sky settings (even if sky is invisible)
# define STUDIO_STATIC_PROP (1<<29) // hint for engine
# define STUDIO_HAS_BONEINFO (1<<30) // extra info about bones (pose matrix, procedural index etc)
# define STUDIO_HAS_BONEWEIGHTS (1<<31) // yes we got support of bone weighting
# define STUDIO_ROCKET (1U <<0) // leave a trail
# define STUDIO_GRENADE (1U <<1) // leave a trail
# define STUDIO_GIB (1U <<2) // leave a trail
# define STUDIO_ROTATE (1U <<3) // rotate (bonus items)
# define STUDIO_TRACER (1U <<4) // green split trail
# define STUDIO_ZOMGIB (1U <<5) // small blood trail
# define STUDIO_TRACER2 (1U <<6) // orange split trail + rotate
# define STUDIO_TRACER3 (1U <<7) // purple trail
# define STUDIO_AMBIENT_LIGHT (1U <<8) // force to use ambient shading
# define STUDIO_TRACE_HITBOX (1U <<9) // always use hitbox trace instead of bbox
# define STUDIO_FORCE_SKYLIGHT (1U <<10) // always grab lightvalues from the sky settings (even if sky is invisible)
# define STUDIO_STATIC_PROP (1U <<29) // hint for engine
# define STUDIO_HAS_BONEINFO (1U <<30) // extra info about bones (pose matrix, procedural index etc)
# define STUDIO_HAS_BONEWEIGHTS (1U <<31) // yes we got support of bone weighting
// lighting & rendermode options
# define STUDIO_NF_FLATSHADE 0x0001