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engine: android: fix EGL context create error condition

pull/2/head
Alibek Omarov 5 years ago
parent
commit
8be58bcd21
  1. 4
      engine/platform/android/vid_android.c

4
engine/platform/android/vid_android.c

@ -294,13 +294,13 @@ qboolean VID_SetMode( void ) @@ -294,13 +294,13 @@ qboolean VID_SetMode( void )
return false;
}
if( !( negl.surface = eglCreateWindowSurface( negl.dpy, negl.cfg, negl.window, NULL )))
if(( negl.surface = eglCreateWindowSurface( negl.dpy, negl.cfg, negl.window, NULL )) == EGL_NO_SURFACE )
{
Con_Reportf( S_ERROR "eglCreateWindowSurface returned error: 0x%x\n", eglGetError() );
return false;
}
if( !( negl.context = eglCreateContext( negl.dpy, negl.cfg, NULL, contextAttribs )))
if(( negl.context = eglCreateContext( negl.dpy, negl.cfg, NULL, contextAttribs )) == EGL_NO_CONTEXT )
{
Con_Reportf( S_ERROR "eglCreateContext returned error: 0x%x\n", eglGetError() );
return false;

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