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@ -1048,7 +1048,7 @@ void CL_FinishPMove( playermove_t *pmove, local_state_t *to )
@@ -1048,7 +1048,7 @@ void CL_FinishPMove( playermove_t *pmove, local_state_t *to )
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VectorCopy( pmove->angles, ps->angles ); |
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VectorCopy( pmove->basevelocity, ps->basevelocity ); |
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VectorCopy( pmove->punchangle, cd->punchangle ); |
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ps->oldbuttons = pmove->oldbuttons; |
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ps->oldbuttons = pmove->cmd.buttons; |
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ps->friction = pmove->friction; |
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ps->movetype = pmove->movetype; |
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ps->onground = pmove->onground; |
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