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server: fix password presence wasn't advertised to clients on info message #359
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@ -798,7 +798,6 @@ The second parameter should be the current protocol version number.
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void SV_Info( netadr_t from )
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{
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char string[MAX_INFO_STRING];
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int i, count = 0;
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int version;
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// ignore in single player
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@ -814,6 +813,9 @@ void SV_Info( netadr_t from )
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}
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else
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{
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int i, count = 0;
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qboolean havePassword = COM_CheckStringEmpty( sv_password.string );
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for( i = 0; i < svs.maxclients; i++ )
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if( svs.clients[i].state >= cs_connected )
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count++;
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@ -826,6 +828,7 @@ void SV_Info( netadr_t from )
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Info_SetValueForKey( string, "numcl", va( "%i", count ), MAX_INFO_STRING );
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Info_SetValueForKey( string, "maxcl", va( "%i", svs.maxclients ), MAX_INFO_STRING );
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Info_SetValueForKey( string, "gamedir", GI->gamefolder, MAX_INFO_STRING );
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Info_SetValueForKey( string, "password", havePassword ? "1" : "0", MAX_INFO_STRING );
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}
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Netchan_OutOfBandPrint( NS_SERVER, from, "info\n%s", string );
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