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@ -380,8 +380,6 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h )
@@ -380,8 +380,6 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h )
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{ |
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float xscale, yscale; |
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if( !x && !y && !w && !h ) return; |
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// scale for screen sizes
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xscale = refState.width / (float)clgame.scrInfo.iWidth; |
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yscale = refState.height / (float)clgame.scrInfo.iHeight; |
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@ -394,18 +392,15 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h )
@@ -394,18 +392,15 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h )
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/*
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==================== |
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PictAdjustSize |
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SPR_AdjustSize |
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draw hudsprite routine |
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==================== |
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*/ |
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void PicAdjustSize( float *x, float *y, float *w, float *h ) |
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static void SPR_AdjustSizei( int *x, int *y, int *w, int *h ) |
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{ |
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float xscale, yscale; |
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if( !clgame.ds.adjust_size ) return; |
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if( !x && !y && !w && !h ) return; |
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// scale for screen sizes
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xscale = refState.width / (float)clgame.scrInfo.iWidth; |
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yscale = refState.height / (float)clgame.scrInfo.iHeight; |
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@ -416,6 +411,20 @@ void PicAdjustSize( float *x, float *y, float *w, float *h )
@@ -416,6 +411,20 @@ void PicAdjustSize( float *x, float *y, float *w, float *h )
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if( h ) *h *= yscale; |
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} |
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/*
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==================== |
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PictAdjustSize |
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draw hudsprite routine |
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==================== |
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*/ |
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void PicAdjustSize( float *x, float *y, float *w, float *h ) |
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{ |
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if( !clgame.ds.adjust_size ) return; |
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SPR_AdjustSize( x, y, w, h ); |
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} |
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static qboolean SPR_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 ) |
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{ |
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float dudx, dvdy; |
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@ -947,25 +956,20 @@ CL_DrawLoading
@@ -947,25 +956,20 @@ CL_DrawLoading
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draw loading progress bar |
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============= |
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*/ |
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static void CL_DrawLoading( float percent ) |
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static void CL_DrawLoadingOrPaused( qboolean paused, float percent ) |
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{ |
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int x, y, width, height, right; |
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float xscale, yscale, step, s2; |
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R_GetTextureParms( &width, &height, cls.loadingBar ); |
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R_GetTextureParms( &width, &height, paused ? cls.pauseIcon : cls.loadingBar ); |
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x = ( clgame.scrInfo.iWidth - width ) >> 1; |
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y = ( clgame.scrInfo.iHeight - height) >> 1; |
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xscale = refState.width / (float)clgame.scrInfo.iWidth; |
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yscale = refState.height / (float)clgame.scrInfo.iHeight; |
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x *= xscale; |
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y *= yscale; |
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width *= xscale; |
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height *= yscale; |
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SPR_AdjustSizei( &x, &y, &width, &height ); |
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if( cl_allow_levelshots->value ) |
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if( !paused && cl_allow_levelshots->value ) |
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{ |
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float step, s2; |
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ref.dllFuncs.Color4ub( 128, 128, 128, 255 ); |
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ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); |
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ref.dllFuncs.R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, cls.loadingBar ); |
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@ -988,35 +992,6 @@ static void CL_DrawLoading( float percent )
@@ -988,35 +992,6 @@ static void CL_DrawLoading( float percent )
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} |
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} |
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/*
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============= |
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CL_DrawPause |
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draw pause sign |
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============= |
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*/ |
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static void CL_DrawPause( void ) |
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{ |
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int x, y, width, height; |
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float xscale, yscale; |
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R_GetTextureParms( &width, &height, cls.pauseIcon ); |
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x = ( clgame.scrInfo.iWidth - width ) >> 1; |
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y = ( clgame.scrInfo.iHeight - height) >> 1; |
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xscale = refState.width / (float)clgame.scrInfo.iWidth; |
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yscale = refState.height / (float)clgame.scrInfo.iHeight; |
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x *= xscale; |
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y *= yscale; |
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width *= xscale; |
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height *= yscale; |
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ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); |
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ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); |
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ref.dllFuncs.R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, cls.pauseIcon ); |
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} |
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void CL_DrawHUD( int state ) |
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{ |
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if( state == CL_ACTIVE && !cl.video_prepped ) |
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@ -1040,15 +1015,15 @@ void CL_DrawHUD( int state )
@@ -1040,15 +1015,15 @@ void CL_DrawHUD( int state )
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CL_DrawCrosshair (); |
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CL_DrawCenterPrint (); |
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clgame.dllFuncs.pfnRedraw( cl.time, cl.intermission ); |
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CL_DrawPause(); |
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CL_DrawLoadingOrPaused( true, 0.0f ); |
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break; |
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case CL_LOADING: |
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CL_DrawLoading( scr_loading->value ); |
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CL_DrawLoadingOrPaused( false, scr_loading->value ); |
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break; |
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case CL_CHANGELEVEL: |
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if( cls.draw_changelevel ) |
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{ |
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CL_DrawLoading( 100.0f ); |
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CL_DrawLoadingOrPaused( false, 100.0f ); |
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cls.draw_changelevel = false; |
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} |
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break; |
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