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engine: client: combine loading or paused icon drawing

pull/2/head
Alibek Omarov 5 years ago
parent
commit
db39f0cc88
  1. 75
      engine/client/cl_game.c

75
engine/client/cl_game.c

@ -380,8 +380,6 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h ) @@ -380,8 +380,6 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h )
{
float xscale, yscale;
if( !x && !y && !w && !h ) return;
// scale for screen sizes
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
@ -394,18 +392,15 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h ) @@ -394,18 +392,15 @@ static void SPR_AdjustSize( float *x, float *y, float *w, float *h )
/*
====================
PictAdjustSize
SPR_AdjustSize
draw hudsprite routine
====================
*/
void PicAdjustSize( float *x, float *y, float *w, float *h )
static void SPR_AdjustSizei( int *x, int *y, int *w, int *h )
{
float xscale, yscale;
if( !clgame.ds.adjust_size ) return;
if( !x && !y && !w && !h ) return;
// scale for screen sizes
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
@ -416,6 +411,20 @@ void PicAdjustSize( float *x, float *y, float *w, float *h ) @@ -416,6 +411,20 @@ void PicAdjustSize( float *x, float *y, float *w, float *h )
if( h ) *h *= yscale;
}
/*
====================
PictAdjustSize
draw hudsprite routine
====================
*/
void PicAdjustSize( float *x, float *y, float *w, float *h )
{
if( !clgame.ds.adjust_size ) return;
SPR_AdjustSize( x, y, w, h );
}
static qboolean SPR_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
{
float dudx, dvdy;
@ -947,25 +956,20 @@ CL_DrawLoading @@ -947,25 +956,20 @@ CL_DrawLoading
draw loading progress bar
=============
*/
static void CL_DrawLoading( float percent )
static void CL_DrawLoadingOrPaused( qboolean paused, float percent )
{
int x, y, width, height, right;
float xscale, yscale, step, s2;
R_GetTextureParms( &width, &height, cls.loadingBar );
R_GetTextureParms( &width, &height, paused ? cls.pauseIcon : cls.loadingBar );
x = ( clgame.scrInfo.iWidth - width ) >> 1;
y = ( clgame.scrInfo.iHeight - height) >> 1;
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
x *= xscale;
y *= yscale;
width *= xscale;
height *= yscale;
SPR_AdjustSizei( &x, &y, &width, &height );
if( cl_allow_levelshots->value )
if( !paused && cl_allow_levelshots->value )
{
float step, s2;
ref.dllFuncs.Color4ub( 128, 128, 128, 255 );
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, cls.loadingBar );
@ -988,35 +992,6 @@ static void CL_DrawLoading( float percent ) @@ -988,35 +992,6 @@ static void CL_DrawLoading( float percent )
}
}
/*
=============
CL_DrawPause
draw pause sign
=============
*/
static void CL_DrawPause( void )
{
int x, y, width, height;
float xscale, yscale;
R_GetTextureParms( &width, &height, cls.pauseIcon );
x = ( clgame.scrInfo.iWidth - width ) >> 1;
y = ( clgame.scrInfo.iHeight - height) >> 1;
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
x *= xscale;
y *= yscale;
width *= xscale;
height *= yscale;
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, cls.pauseIcon );
}
void CL_DrawHUD( int state )
{
if( state == CL_ACTIVE && !cl.video_prepped )
@ -1040,15 +1015,15 @@ void CL_DrawHUD( int state ) @@ -1040,15 +1015,15 @@ void CL_DrawHUD( int state )
CL_DrawCrosshair ();
CL_DrawCenterPrint ();
clgame.dllFuncs.pfnRedraw( cl.time, cl.intermission );
CL_DrawPause();
CL_DrawLoadingOrPaused( true, 0.0f );
break;
case CL_LOADING:
CL_DrawLoading( scr_loading->value );
CL_DrawLoadingOrPaused( false, scr_loading->value );
break;
case CL_CHANGELEVEL:
if( cls.draw_changelevel )
{
CL_DrawLoading( 100.0f );
CL_DrawLoadingOrPaused( false, 100.0f );
cls.draw_changelevel = false;
}
break;

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