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engine: host: execute server.cfg right before main loop starts

pull/2/head
Alibek Omarov 4 years ago
parent
commit
9b22149509
  1. 7
      engine/common/host.c

7
engine/common/host.c

@ -1086,8 +1086,15 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa @@ -1086,8 +1086,15 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
oldtime = Sys_DoubleTime() - 0.1;
if( Host_IsDedicated() && GameState->nextstate == STATE_RUNFRAME )
{
Con_Printf( "type 'map <mapname>' to run server... (TAB-autocomplete is working too)\n" );
// execute server.cfg after commandline
// so we have a chance to set servercfgfile
Cbuf_AddText( va( "exec %s\n", Cvar_VariableString( "servercfgfile" )));
Cbuf_Execute();
}
// main window message loop
while( !host.crashed )
{

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