Xash3D FWGS engine.
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Alibek Omarov 5b387ba36a engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 4 years ago
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client engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 4 years ago
common engine: Haiku OS support (#478) 4 years ago
platform engine: platform: fix opensles audio 4 years ago
server engine: server: fix memleak after previous commit 4 years ago
alias.h Trim all trailing whitespace 4 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h engine: fix warnings 6 years ago
cdll_int.h engine: fix various warnings 4 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 4 years ago
keydefs.h GameController: Add separate D-Pad bindings 4 years ago
menu_int.h Trim all trailing whitespace 4 years ago
mobility_int.h
physint.h engine: fix long<->int conversion UBs 6 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h ref_api: fix remap info allocation (fixes #200) 4 years ago
sequence.h Trim all trailing whitespace 4 years ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h Trim all trailing whitespace 4 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h
warpsin.h Trim all trailing whitespace 4 years ago
wscript engine: Haiku OS support (#478) 4 years ago