Xash3D FWGS engine.
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Alibek Omarov 66d66eb835 common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 3 years ago
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client engine: restrict potentially harmful engine commands 3 years ago
common common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 3 years ago
platform engine: restrict potentially harmful engine commands 3 years ago
server engine: restrict potentially harmful engine commands 3 years ago
alias.h Trim all trailing whitespace 4 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h engine: fix warnings 6 years ago
cdll_int.h engine: fix various warnings 4 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h engine: use GCC provided offsetof implementation 3 years ago
keydefs.h GameController: Add separate D-Pad bindings 4 years ago
menu_int.h engine: add safe ParseFile to menu extended API 3 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one 3 years ago
sequence.h Trim all trailing whitespace 4 years ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h Trim all trailing whitespace 4 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h Integrate FWGS vgui_support 7 years ago
warpsin.h Trim all trailing whitespace 4 years ago
wscript ci: migrate to GitHub Actions 4 years ago