SNMetamorph
415f5baa1c
engine: client: CL_LerpPoint hotfix
2021-05-30 09:40:03 +03:00
Velaron
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
Alibek Omarov
ed0ca2b2d2
engine: fix predicting oldbuttons
2021-03-12 00:10:51 +03:00
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
Alibek Omarov
4db2aaffc4
client: port fix of spk/speak commands from old engine
2021-03-09 23:34:12 +03:00
Alibek Omarov
155eb1ba58
engine: fix various warnings
2021-03-07 03:40:01 +03:00
Alibek Omarov
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
Alibek Omarov
a813be7d54
client: add cl_showpos
2021-03-07 00:03:19 +03:00
Alibek Omarov
e77957bc81
client: decrease visibility of some cvars
2021-03-06 23:40:04 +03:00
Alibek Omarov
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
2021-03-01 20:03:32 +03:00
Alibek Omarov
cf5ebd128c
client: fix XASH_64BIT check
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7
netgraph: fixed data usage graphs rendering
2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
2021-02-20 14:22:20 +03:00
Alibek Omarov
8090db2e75
netgraph: change netgraph buffer size for low memory mode
2021-02-01 10:06:55 +03:00
Gleb Mazovetskiy
c95e847890
Fix joystick trigger thresholds
...
They were negative by default but they should've been positive:
> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis
This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
12b579bc34
Fix R_CollectRendererNames
...
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a
Fix COM_LibraryError newline handling
...
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44
Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
...
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103
in_touch.c: Fix -Wpointer-to-int-cast
2021-01-02 18:01:53 +03:00
Alibek Omarov
766ef84af4
engine: ref: try to bruteforce all available renderers if we're failed to load requested one
2021-01-02 17:59:53 +03:00
Andrey Akhmichin
5aef09ce5d
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
mittorn
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
Alibek Omarov
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
Velaron
f3d8a2bcb0
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
Velaron
09ae961221
remove platform-specific macros
2020-08-24 21:22:02 +03:00
Velaron
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
Velaron
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
Alibek Omarov
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
Alibek Omarov
c39d42cc62
avi: replace longs by ints
2020-04-19 13:02:51 +03:00
Alibek Omarov
5d97a293fe
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
Alibek Omarov
3c8ce640c4
Merge neko/mathlib into master
2020-03-04 05:38:30 +03:00
mittorn
8f8c8e6614
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
Andrey Akhmichin
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
mittorn
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
mittorn
70cddcb9ca
client: fix assert when sprite exist, but not loadable
2020-02-08 23:15:40 +07:00
mittorn
26a1ba543f
client: add some useful keys to Key_ToUpper
2020-02-08 23:15:40 +07:00
mittorn
2e2a716710
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
mittorn
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
mittorn
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
AimlessWanderer
40c73719c0
engine: remove useless defines
2020-01-12 03:56:53 +03:00
AimlessWanderer
022792709d
engine: fix build
2020-01-12 03:56:53 +03:00
AimlessWanderer
b9ec7ac886
engine: fix dedicated server crash
2020-01-12 03:56:53 +03:00
Alibek Omarov
5d8b770e6c
engine: client: declare CL_Quit_f as noreturn
2019-12-24 02:57:08 +03:00
Alibek Omarov
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
Alibek Omarov
e424112020
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
2019-12-23 06:32:39 +03:00
Alibek Omarov
4a56dfcd00
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
Alibek Omarov
154dd5c9ae
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
2019-12-03 02:17:12 +03:00
Alibek Omarov
612e7560ae
engine: client: fix r_showtextures
2019-12-02 02:13:41 +03:00
Alibek Omarov
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
Alibek Omarov
d0010cf9cb
engine: don't call SCR_VidInit too soon
2019-11-28 17:43:06 +03:00
Alibek Omarov
0c3be639c5
engine: reliably tell client.dll about vid mode changes
2019-11-26 02:47:48 +03:00
Alibek Omarov
3a9801853d
engine: client: detailed message if menu failed to load
2019-11-26 02:47:25 +03:00
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
Alibek Omarov
7afee98f99
engine: ref: check if refdll was initialized before freeing texture
2019-11-17 18:05:05 +03:00
Alibek Omarov
db39f0cc88
engine: client: combine loading or paused icon drawing
2019-11-08 01:28:01 +03:00
Alibek Omarov
3f48bce7da
engine: client: fix #79
2019-11-08 01:09:55 +03:00
Andrey Akhmichin
0c34a5081c
engine: client: make the code that generates screenshots and demos names simpler.
2019-11-07 23:12:34 +03:00
Alibek Omarov
62cdf2ae5b
engine: input: hide SDL_ functions under XASH_SDL macro
2019-11-07 04:44:24 +03:00
Alibek Omarov
0cb591821a
Merge sdl12-port into master
2019-11-06 22:29:04 +03:00
Alibek Omarov
79adaa11e0
lowmemory: merge
2019-11-05 01:15:31 +03:00
mittorn
6953e829c4
lowmemory: prevent redefines
2019-11-04 22:34:08 +07:00
mittorn
0e7013eeb0
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
2019-11-04 19:58:45 +07:00
Alibek Omarov
2062e55c6a
lowmemory: cut up netgraph buffers
2019-11-02 08:56:07 +03:00
Alibek Omarov
aa6674b032
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00
Alibek Omarov
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
9e99a2bc37
engine: dirty sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
0dd91ceda2
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
mittorn
d6f8112860
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
2019-11-02 12:46:11 +07:00
mittorn
271d15f989
client: prevent precache overflow
2019-11-01 13:41:30 +07:00
mittorn
5e31e3fad0
keys: rotation support
2019-10-31 13:22:58 +07:00
mittorn
7f6395fa7d
ref: display transformation API
2019-10-31 01:36:07 +07:00
mittorn
06cadacb59
lowmemory: cut resources array for legacy mode, only related to downloads
2019-10-29 11:32:32 +07:00
mittorn
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
mittorn
bb48e5209e
console: fix wrong line width on start, remove some hard-coded sizes
2019-10-28 12:14:19 +07:00
mittorn
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
Alibek Omarov
1decb1c7fb
xash3d-fwgs: append missing new line at the end of file
2019-10-27 22:29:03 +03:00
mittorn
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
mittorn
2897e5f17e
input: fix evdev macro
2019-10-26 06:53:24 +07:00
iZarif
bf8b87c29d
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
mittorn
803c396fa2
platform: new fbdev bakend, move in_evdev to bakends
2019-10-22 01:42:02 +07:00
Alibek Omarov
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
Alibek Omarov
c67f065d90
engine: client: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
Alibek Omarov
880dd2546f
engine: client: fix wrong type in DSP
2019-10-18 08:11:05 +03:00
Alibek Omarov
c2063c869d
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
2019-10-18 08:04:00 +03:00
Alibek Omarov
e0b8c338a8
engine: ref: more verbose refdll loading
2019-10-11 11:46:59 +03:00
Alibek Omarov
fa622168a0
engine: fix style, disable XASH_USE_SELECT
2019-10-11 08:51:30 +03:00
Alibek Omarov
eff814b148
engine: ref: remove redutant continue, return false in case of failed renderer initialization
2019-10-11 07:57:59 +03:00
Alibek Omarov
898b697b70
engine: ref: allow to set r_refdll or -ref with ref_ prefix
2019-10-11 05:36:17 +03:00
Alibek Omarov
6d8026cd81
engine: ref: fix spamming in console when getting human readable renderer names
2019-10-11 05:11:45 +03:00
Alibek Omarov
ff1b28244b
engine: client: port ui_renderworld from old engine
2019-10-11 04:12:52 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
Alibek Omarov
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
Alibek Omarov
dc207a449c
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
mittorn
c0043a5467
touch: implement wheel
2019-09-28 19:35:30 +07:00
mittorn
7770b1a82b
input: improve touch emulation
2019-09-28 19:33:57 +07:00
mittorn
dba757f0c2
touch: fix wrong dx/dy sign
2019-09-27 02:25:38 +07:00
mittorn
7f3ee9ca71
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
2019-09-27 02:19:03 +07:00
Alibek Omarov
13c1e807ad
engine: s_mouth: fix another signed char
2019-09-25 04:10:47 +03:00
Alibek Omarov
e8006c3253
engine: move ShellExecute to client, as it cannot be used in dedicated
2019-09-19 17:09:18 +03:00
Alibek Omarov
8323df240b
engine: implement menu extensions to allow choosing renderers from GUI
2019-08-09 04:44:50 +03:00
Alibek Omarov
a1ae770f70
engine: ref: add optional export to determine actual human readable renderer name
2019-08-09 03:39:24 +03:00
Alibek Omarov
8bb6aa2c51
engine: don't include windows headers, as they globally included by port.h already
2019-08-09 02:46:29 +03:00
Alibek Omarov
cb417a3d51
engine: client: implement connectionprogress partially
2019-08-08 07:19:08 +03:00
Alibek Omarov
01dcb52b4c
mainui: update submodule, add connectionprogress calls to engine
2019-08-08 07:18:02 +03:00
Alibek Omarov
f9269dcc1c
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
2019-07-28 00:23:22 +03:00
Alibek Omarov
8f9800eb3c
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
2019-07-27 13:27:40 +03:00
Alibek Omarov
938a9f372f
engine: add stub function for new undocumented function in clientdll api
2019-07-26 14:51:21 +03:00
Alibek Omarov
d9545e5e78
cl_game: fix missing }
2019-07-20 05:09:24 +03:00
Alibek Omarov
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
Alibek Omarov
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00
Alibek Omarov
9662ab106f
engine: client: implement errormsg, secure client by checking server IP address we're connected to
2019-07-13 20:54:16 +03:00
Alibek Omarov
04ee7c3a55
engine: fix build
2019-07-12 22:43:58 +03:00
Alibek Omarov
a85a856215
engine: implement connection warning dialog showing up, update menu
2019-07-12 22:42:13 +03:00
Alibek Omarov
9e30fc253f
engine: gameui: add new extended API and declare old engine menu extensions deprecated
2019-07-12 22:42:13 +03:00
Alibek Omarov
b2895770b8
platform: remove unneeded argument from SNDDMA_Init
2019-07-12 22:42:13 +03:00
Alibek Omarov
3bf5f19446
keys: fix default binding of ESC button after unbindall command
2019-07-11 03:57:09 +03:00
Alibek Omarov
62fb743a20
engine: sound: clear leftovers from previous commit
2019-07-09 13:24:24 +03:00
Alibek Omarov
40211efa9a
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
2019-07-09 13:17:10 +03:00
Alibek Omarov
3e4bd20919
engine: client: implement sending input devices list to server, using protinfo
2019-07-09 03:48:09 +03:00
Alibek Omarov
7d10660b87
engine: keys: give gamepad keys names
2019-07-09 03:48:09 +03:00
Alibek Omarov
6aa4765c3e
engine: input: implement input devices collecting
2019-07-09 03:48:09 +03:00
Alibek Omarov
fa68108907
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
2019-07-09 03:48:09 +03:00
Alibek Omarov
d347096396
engine: sound: allow cubic sound interpolation
2019-07-07 02:48:19 +03:00
Alibek Omarov
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
Alibek Omarov
6197ba8af6
engine: ref: remove redutant LoadLibrary call
2019-07-01 05:50:31 +03:00
Alibek Omarov
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
Alibek Omarov
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00
Alibek Omarov
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
Night Owl
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
Alibek Omarov
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
Alibek Omarov
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
Alibek Omarov
76dae35955
ref: remove COM_HashKey API call
2019-06-06 04:34:28 +03:00
Mr0maks
3023c8a72b
Merge branch 'master' into master
2019-05-30 21:25:56 +05:00
Alibek Omarov
86d823b877
engine: client: fix demo playback on ARM
2019-05-28 03:45:02 +03:00
Mr0maks
671c247381
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2019-05-25 22:54:42 +05:00
Alibek Omarov
b797e0af1a
Merge 4483 update
2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965
filesystem: add support for zip files
2019-05-24 21:13:03 +05:00
Alibek Omarov
c215b89923
Apply 4483 update
2019-05-19 15:01:23 +03:00
Alibek Omarov
d14ce61520
engine: no return type for RenderFrame
2019-05-12 03:09:40 +03:00
Alibek Omarov
5af6506d86
engine: ensure that we loading same client library
2019-05-12 03:08:51 +03:00
Alibek Omarov
4819790272
engine: console: fix invalid REF_GET_PARM call
2019-05-11 18:52:32 +03:00
Alibek Omarov
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
2019-05-02 19:12:23 +03:00