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input: improve touch emulation
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@ -362,7 +362,12 @@ void IN_MouseEvent( void )
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// touch emu: handle motion
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if( CVAR_TO_BOOL( touch_emulate ))
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Touch_KeyEvent( K_MOUSE1, 2 );
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{
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if( Key_IsDown( K_SHIFT ) )
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Touch_KeyEvent( K_MOUSE2, 2 );
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else
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Touch_KeyEvent( K_MOUSE1, 2 );
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}
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if( !in_mouseinitialized || !in_mouseactive )
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return;
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