..
avi
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vgui
Fix COM_LibraryError newline handling
2021-01-07 17:33:09 +03:00
cl_cmds.c
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
cl_custom.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_debug.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_demo.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_efrag.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_efx.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
cl_events.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_frame.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_game.c
engine: fix various warnings
2021-03-07 03:40:01 +03:00
cl_gameui.c
Fix COM_LibraryError newline handling
2021-01-07 17:33:09 +03:00
cl_main.c
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
cl_mobile.c
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
cl_netgraph.c
netgraph: fixed data usage graphs rendering
2021-02-20 14:22:20 +03:00
cl_parse.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_pmove.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_qparse.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_remap.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_render.c
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
cl_scrn.c
client: add cl_showpos
2021-03-07 00:03:19 +03:00
cl_tent.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_tent.h
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
2019-03-22 16:36:46 +03:00
cl_video.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cl_view.c
client: add cl_showpos
2021-03-07 00:03:19 +03:00
client.h
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
console.c
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
in_joy.c
Fix joystick trigger thresholds
2021-01-07 17:37:37 +03:00
in_touch.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
input.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
input.h
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
keys.c
GameController: Add separate D-Pad bindings
2021-01-07 17:37:37 +03:00
mod_dbghulls.c
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
ref_common.c
engine: move cvars that expected to exist by client.dll from render dll to engine
2021-03-01 20:03:32 +03:00
ref_common.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
s_dsp.c
engine: client: fix wrong type in DSP
2019-10-18 08:11:05 +03:00
s_load.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
s_main.c
engine: platform: simplify sound code
2021-03-10 00:16:13 +03:00
s_mix.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
s_mouth.c
engine: s_mouth: fix another signed char
2019-09-25 04:10:47 +03:00
s_stream.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
s_utils.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
s_vox.c
client: port fix of spk/speak commands from old engine
2021-03-09 23:34:12 +03:00
sound.h
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
titles.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vid_common.c
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
2021-02-20 14:22:20 +03:00
vid_common.h
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
vox.h
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00