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@ -38,7 +38,7 @@ void R_GetTextureParms( int *w, int *h, int texnum );
@@ -38,7 +38,7 @@ void R_GetTextureParms( int *w, int *h, int texnum );
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#define GL_UpdateTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), true ) |
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#define R_GetBuiltinTexture( name ) ref.dllFuncs.GL_LoadTexture( (name), 0, 0, 0 ) |
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int GL_RenderFrame( const struct ref_viewpass_s *rvp ); |
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void GL_RenderFrame( const struct ref_viewpass_s *rvp ); |
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// common engine and renderer cvars
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extern convar_t *r_decals; |
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