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@ -61,56 +61,49 @@ const char *COM_OffsetNameForFunction( void *function )
@@ -61,56 +61,49 @@ const char *COM_OffsetNameForFunction( void *function )
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============================================================================= |
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*/ |
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static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size ) |
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{ |
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#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86 |
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Q_snprintf( out, size, "%s.%s", name, ext ); |
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) |
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Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext ); |
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#else |
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Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext ); |
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#endif |
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} |
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/*
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============== |
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COM_GenerateClientLibraryName |
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COM_GenerateClientLibraryPath |
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Generates platform-unique and compatible name for client libraries |
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============== |
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*/ |
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static void COM_GenerateClientLibraryName( const char *name, char *out, size_t size ) |
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static void COM_GenerateClientLibraryPath( const char *name, char *out, size_t size ) |
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{ |
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#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries
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Q_strncpy( out, name, size ); |
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86 |
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Q_snprintf( out, size, "%s/%s." OS_LIB_EXT, |
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GI->dll_path, |
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name ); |
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) |
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Q_snprintf( out, size, "%s/%s_%s." OS_LIB_EXT, |
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GI->dll_path, |
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name, |
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Q_buildarch() ); |
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#else |
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string dllpath; |
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Q_snprintf( out, size, "%s/%s_%s_%s." OS_LIB_EXT, |
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GI->dll_path, |
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name, |
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Q_buildos(), |
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Q_buildarch() ); |
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// we don't have any library prefixes, so we can safely append dll_path here
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Q_snprintf( dllpath, sizeof( dllpath ), "%s/%s", GI->dll_path, name ); |
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COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, out, size ); |
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#endif |
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} |
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/*
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============== |
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COM_GenerateClientLibraryName |
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COM_GenerateServerLibraryPath |
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Generates platform-unique and compatible name for server library |
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============== |
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*/ |
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static void COM_GenerateServerLibraryName( char *out, size_t size ) |
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static void COM_GenerateServerLibraryPath( char *out, size_t size ) |
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{ |
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#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries
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Q_strncpy( out, "server", size ); |
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86 |
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#if XASH_WIN32 |
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@ -136,29 +129,24 @@ static void COM_GenerateServerLibraryName( char *out, size_t size )
@@ -136,29 +129,24 @@ static void COM_GenerateServerLibraryName( char *out, size_t size )
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ext = COM_FileExtension( dllpath ); |
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COM_StripExtension( dllpath ); |
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#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) |
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Q_snprintf( out, size, "%s_%s.%s", dllpath, Q_buildarch(), ext ); |
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#else |
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Q_snprintf( out, size, "%s_%s_%s.%s", dllpath, Q_buildos(), Q_buildarch(), ext ); |
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#endif |
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COM_GenerateCommonLibraryName( dllpath, ext, out, size ); |
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#endif |
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} |
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/*
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============== |
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COM_GetCommonLibraryName |
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COM_GetCommonLibraryPath |
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Generates platform-unique and compatible name for server library |
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============== |
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*/ |
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void COM_GetCommonLibraryName( ECommonLibraryType eLibType, char *out, size_t size ) |
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void COM_GetCommonLibraryPath( ECommonLibraryType eLibType, char *out, size_t size ) |
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{ |
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switch( eLibType ) |
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{ |
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case LIBRARY_GAMEUI: |
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COM_GenerateClientLibraryName( "menu", out, size ); |
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COM_GenerateClientLibraryPath( "menu", out, size ); |
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break; |
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case LIBRARY_CLIENT: |
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if( SI.clientlib[0] ) |
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@ -167,7 +155,7 @@ void COM_GetCommonLibraryName( ECommonLibraryType eLibType, char *out, size_t si
@@ -167,7 +155,7 @@ void COM_GetCommonLibraryName( ECommonLibraryType eLibType, char *out, size_t si
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} |
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else |
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{ |
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COM_GenerateClientLibraryName( "client", out, size ); |
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COM_GenerateClientLibraryPath( "client", out, size ); |
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} |
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break; |
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case LIBRARY_SERVER: |
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@ -177,7 +165,7 @@ void COM_GetCommonLibraryName( ECommonLibraryType eLibType, char *out, size_t si
@@ -177,7 +165,7 @@ void COM_GetCommonLibraryName( ECommonLibraryType eLibType, char *out, size_t si
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} |
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else |
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{ |
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COM_GenerateServerLibraryName( out, size ); |
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COM_GenerateServerLibraryPath( out, size ); |
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} |
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break; |
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default: |
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