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readme: wording

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Alibek Omarov 5 years ago
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      README.md

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README.md

@ -47,9 +47,9 @@ If you're stuck somewhere and you need a clear example, read `.travis.yml` and ` @@ -47,9 +47,9 @@ If you're stuck somewhere and you need a clear example, read `.travis.yml` and `
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
#### Linux
NOTE: Make sure you're OK with targetting 32-bit.
#### GNU/Linux
NOTE FOR USERS WITH X86 COMPATIBLE CPUs:
We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
##### Debian/Ubuntu
@ -57,7 +57,7 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without @@ -57,7 +57,7 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without
`$ sudo dpkg --add-architecture i386`
* Install development tools
* For 64-bit engine on amd64:
* For 32-bit engine on amd64:
`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386`
* For everything else:
@ -81,7 +81,7 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without @@ -81,7 +81,7 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without
#### Linux
0) Examine which build options are available: `./waf --help`
1) Configure build: `./waf configure -T release --prefix=/path/to/any/output/directory`
(To compile 64-bit engine, you need to pass `-8` also)
(To compile 64-bit engine on 64-bit x86 processor, you need to pass `-8` also)
2) Compile: `./waf build`
3) Install(optional): `./waf install`

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