Xash3D FWGS engine.
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Alibek Omarov 62fb743a20 engine: sound: clear leftovers from previous commit 5 years ago
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avi Merge 4483 update 6 years ago
vgui engine: make use of platform-unique library naming scheme 5 years ago
cl_cmds.c engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images. 5 years ago
cl_custom.c HTTP download support 6 years ago
cl_debug.c ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
cl_demo.c engine: client: fix demo playback on ARM 6 years ago
cl_efrag.c ref: simplify efx api, move efrags to engine 6 years ago
cl_efx.c ref: simplify efx api, move efrags to engine 6 years ago
cl_events.c legacymode: some codestyle fixes 6 years ago
cl_frame.c engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 5 years ago
cl_game.c engine: rename library naming function, as it returns a full path and not just library name 5 years ago
cl_gameui.c engine: rename library naming function, as it returns a full path and not just library name 5 years ago
cl_main.c engine: client: implement sending input devices list to server, using protinfo 5 years ago
cl_mobile.c engine: fix long<->int conversion UBs 6 years ago
cl_netgraph.c ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
cl_parse.c Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 6 years ago
cl_pmove.c Merge 4483 update 6 years ago
cl_qparse.c ref: simplify efx api, move efrags to engine 6 years ago
cl_remap.c ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
cl_render.c Merge 4511 update 5 years ago
cl_scrn.c Merge 4511 update 5 years ago
cl_tent.c Merge 4511 update 5 years ago
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
cl_video.c engine: fix long<->int conversion UBs 6 years ago
cl_view.c Merge 4511 update 5 years ago
client.h engine: check if client.dll linked to SDL2.dll (#37) 5 years ago
console.c Merge 4511 update 5 years ago
in_evdev.c Merge 4281 update 6 years ago
in_joy.c engine: client: implement sending input devices list to server, using protinfo 5 years ago
input.c engine: input: implement input devices collecting 5 years ago
input.h engine: input: implement input devices collecting 5 years ago
keys.c engine: keys: give gamepad keys names 5 years ago
mod_dbghulls.c Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone 6 years ago
ref_common.c engine: ref: remove redutant LoadLibrary call 5 years ago
ref_common.h engine: patched to compile, moved gl_clear to engine 5 years ago
s_dsp.c engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 5 years ago
s_load.c Apply 4281 update 6 years ago
s_main.c engine: sound: clear leftovers from previous commit 5 years ago
s_mix.c engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 5 years ago
s_mouth.c engine: fix fs_offset_t/size_t conversion, const qualifiers 6 years ago
s_stream.c Initial amd64 port 6 years ago
s_utils.c
s_vox.c android: initial port 6 years ago
sound.h engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 5 years ago
titles.c Initial amd64 port 6 years ago
vid_common.c ref: get rid of vidState, add GL_SwapBuffers to engine exports 6 years ago
vid_common.h android: initial port 6 years ago
vox.h