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@ -1489,7 +1489,6 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
@@ -1489,7 +1489,6 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
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Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll )); |
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Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux )); |
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Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx )); |
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Q_strncpy( GameInfo->client_lib, CLIENTDLL, sizeof( GameInfo->client_lib )); |
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// .ico path
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Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath )); |
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@ -1654,10 +1653,6 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
@@ -1654,10 +1653,6 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->sp_entity ); |
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} |
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else if( !Q_stricmp( token, "clientlib" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->client_lib ); |
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} |
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else if( isGameInfo && !Q_stricmp( token, "dllpath" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->dll_path ); |
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@ -1941,25 +1936,15 @@ void FS_LoadGameInfo( const char *rootfolder )
@@ -1941,25 +1936,15 @@ void FS_LoadGameInfo( const char *rootfolder )
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Sys_Error( "Couldn't find game directory '%s'\n", fs_gamedir ); |
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SI.GameInfo = SI.games[i]; |
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if( !Sys_GetParmFromCmdLine( "-dll", SI.gamedll ) ) |
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{ |
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#ifdef XASH_INTERNAL_GAMELIBS |
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Q_strncpy( SI.gamedll, "server", sizeof( SI.gamedll ) ); |
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#elif defined(_WIN32) |
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Q_strncpy( SI.gamedll, GI->game_dll, sizeof( SI.gamedll ) ); |
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#elif defined(__APPLE__) |
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Q_strncpy( SI.gamedll, GI->game_dll_osx, sizeof( SI.gamedll ) ); |
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#else |
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Q_strncpy( SI.gamedll, GI->game_dll_linux, sizeof( SI.gamedll ) ); |
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#endif |
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SI.gamedll[0] = 0; |
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} |
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if( !Sys_GetParmFromCmdLine( "-clientlib", SI.clientlib ) ) |
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{ |
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#ifdef XASH_INTERNAL_GAMELIBS |
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Q_strncpy( SI.clientlib, "client", sizeof( SI.clientlib ) ); |
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#else |
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Q_strncpy( SI.clientlib, GI->client_lib, sizeof( SI.clientlib ) ); |
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#endif |
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SI.clientlib[0] = 0; |
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} |
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FS_Rescan(); // create new filesystem
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