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engine: fix build

pull/2/head
Alibek Omarov 6 years ago
parent
commit
04ee7c3a55
  1. 3
      engine/client/cl_main.c
  2. 1
      engine/client/client.h

3
engine/client/cl_main.c

@ -2731,8 +2731,7 @@ void CL_WarnLostSplitPacket( void ) @@ -2731,8 +2731,7 @@ void CL_WarnLostSplitPacket( void )
{
CL_Disconnect();
UI_ShowConnectionWarning();
MsgDev( D_WARN, "Too many lost packets! Showing Network options menu\n" );
Con_DPrintf( S_WARN "Too many lost packets! Showing Network options menu\n" );
}
}

1
engine/client/client.h

@ -1075,6 +1075,7 @@ void UI_CharEvent( int key ); @@ -1075,6 +1075,7 @@ void UI_CharEvent( int key );
qboolean UI_MouseInRect( void );
qboolean UI_IsVisible( void );
void UI_ResetPing( void );
void UI_ShowConnectionWarning( void );
void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags );
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a );
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc );

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