Henry Ford
f330aac113
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
2023-11-25 14:29:52 +03:00
Alibek Omarov
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Alibek Omarov
83d26ad233
engine: server: add sv_allow_autoaim cvar
2023-11-20 00:11:10 +03:00
Alibek Omarov
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
Velaron
5c90e716cb
engine: platform: android: refactoring
2023-11-03 16:40:06 +03:00
Alibek Omarov
71b06801ef
engine: platform: android: remove dead code
2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1
engine: host: hide -nativeegl for Android SDL builds
2023-11-03 14:48:28 +03:00
Alibek Omarov
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
Alibek Omarov
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
2023-10-31 04:30:22 +03:00
Alibek Omarov
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
2023-10-29 02:44:46 +03:00
Alibek Omarov
4d7d592918
engine: mod_bmodel: completely get rid of global loadmodel pointer
2023-10-28 16:06:00 +03:00
Alibek Omarov
c5e91f299b
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
2023-10-28 15:38:40 +03:00
Alibek Omarov
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
Alibek Omarov
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
Alibek Omarov
f07eea5073
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
2023-10-28 11:14:12 +03:00
Alibek Omarov
78bc177e05
engine: server: remove unused host struct field
2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
...
This reverts commit 48e44f0057
.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057
engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
2023-10-27 17:03:04 +03:00
Alibek Omarov
a5ee631191
engine: server: sv_game: disable searching closer to server library memory region for Android
2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0
engine: host: set rootdir on Android SDL port
2023-10-27 14:25:16 +03:00
Alibek Omarov
061b50404d
engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
2023-10-27 07:25:09 +03:00
Alibek Omarov
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
Alibek Omarov
4cb425d2bb
engine: console: do not draw console and do not draw notify in timedemo
2023-10-27 03:47:52 +03:00
Alibek Omarov
96a9172e36
engine: platform: sdl: check that we're handling SDL errors according to it's documentation
2023-10-26 23:06:50 +03:00
Alibek Omarov
9e107e900c
engine: network: fix async NS resolve
...
If we're currently running NS resolving thread, any request would block.
Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
Alibek Omarov
8f819a2fde
engine: platform: sdl: fix forgotten icon setup call
2023-10-23 00:31:30 +03:00
Alibek Omarov
3ac8ad9484
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
2023-10-22 20:02:14 +03:00
Alibek Omarov
b9ca0d4563
engine: common: network: more simple IP address copying from sockaddr to netadr_t and back
2023-10-22 20:02:14 +03:00
mittorn
dcb3da53b0
engine/client: fallback to defaults in touch_reloadconfig if config not exist
2023-10-22 20:02:14 +03:00
mittorn
e68b19ed1a
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
2023-10-22 20:02:14 +03:00
mittorn
14c7a84482
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
2023-10-22 20:02:14 +03:00
mittorn
bee81e9723
engine: Make SDL_GetBasePath error not fatal
2023-10-22 20:02:14 +03:00
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
2023-10-22 20:02:14 +03:00
mittorn
24d6f1788a
platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL
2023-10-22 20:02:14 +03:00
mittorn
fb95cc9a97
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
Alibek Omarov
2ecbe5b67e
engine: add testing master server at mentality.rip:27011
2023-10-22 19:39:58 +03:00
Alibek Omarov
7d61b5317c
engine: client: add random key to the query, so we can validate master server response
2023-10-22 18:16:42 +03:00
Alibek Omarov
201258dc9e
engine: client: allow passing additional filter through internetservers command arguments
2023-10-22 17:58:28 +03:00
Alibek Omarov
0330569537
engine: client: remove master server queries from NetAPI, they are never used by mods
2023-10-22 17:49:52 +03:00
Alibek Omarov
2d79f3ef7a
engine: common: sys_con: enable writing build commit, os and arch to the engine.log
2023-10-22 17:37:09 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
2023-10-18 10:31:40 +03:00
mittorn
6041bb0a43
platform/sdl: fix safegl
2023-10-16 06:47:55 +03:00
Alibek Omarov
5501ca927a
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
2023-10-16 06:47:55 +03:00
Alibek Omarov
33be1b7591
engine: client: let time flow in Xash demos
2023-10-14 15:11:26 +03:00
Alibek Omarov
4acd0e5304
engine: platform: sdl: grab input only in true fullscreen mode
2023-10-11 16:49:49 +03:00
Alibek Omarov
cb1063c305
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:39 +03:00
Alibek Omarov
59bfc8c32f
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:05 +03:00
Alibek Omarov
b58fbc0c94
engine: platform: linux: fix according to platform.h changes
2023-10-10 14:12:53 +03:00
Alibek Omarov
46f38c84b5
engine: platform: dos: fix according to platform.h changes
2023-10-10 14:12:42 +03:00
Alibek Omarov
99f290b622
engine: platform: sdl: support borderless mode, slight refactoring
2023-10-10 14:11:28 +03:00
Alibek Omarov
680ecfefab
engine: platform: pass desired window mode through R_ChangeDisplaySettings
2023-10-10 14:11:06 +03:00
Alibek Omarov
7222c74000
engine: host: expose new -borderless flag in command line help
2023-10-10 14:09:05 +03:00
Alibek Omarov
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
2023-10-10 14:08:06 +03:00
Alibek Omarov
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
Alibek Omarov
73fcb84b62
engine: client: console: remove unneeded return from Con_DrawConsoleLen
2023-10-09 05:24:58 +03:00
Alibek Omarov
3584d3d1a6
engine: client: yet another BloodStream fix, normalize input velocity vector
2023-10-09 05:24:29 +03:00
Alibek Omarov
e95139af94
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
2023-10-09 03:20:43 +03:00
Alibek Omarov
962f88d31b
engine: client: use physents for flashlight tracing, as GoldSrc does
2023-10-08 01:52:42 +03:00
Alibek Omarov
34fa1b5ec8
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
2023-10-05 11:06:04 +03:00
Alibek Omarov
bee35a1873
engine: client: do not check screenshots in base directory to guess the name
2023-09-13 18:49:10 +03:00
Alibek Omarov
e4ae386964
engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t
2023-09-12 20:40:14 +03:00
Alibek Omarov
706ef65208
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
2023-09-04 02:39:34 +03:00
Alibek Omarov
435b95fc5a
engine: client: don't write download notify outside of window
2023-08-31 08:40:24 +03:00
Alibek Omarov
aeece35291
engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
2023-08-30 22:57:39 +03:00
Emil Tomczyk
abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 ( #1414 )
...
Probably also needs change for x86_64
2023-08-30 18:53:41 +03:00
Alibek Omarov
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory
2023-08-30 18:52:44 +03:00
Alibek Omarov
75e5da071c
engine: platform: win32: fix calculating RVAs for LLP64
2023-08-29 19:18:22 +03:00
Alibek Omarov
52bd923d9d
engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
2023-08-29 19:10:33 +03:00
Alibek Omarov
ab5a9eec53
engine: soundlib: snd_mp3: fix extra-format-args
2023-08-21 10:02:43 +03:00
Alibek Omarov
88916fdac4
engine: ref_api: remove dead XASH_TEXTURE4 definition
2023-08-21 10:02:18 +03:00
Alibek Omarov
4ed562697b
engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot
2023-08-18 11:50:58 +03:00
Alibek Omarov
64166c7d82
engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
2023-08-18 11:47:01 +03:00
Alibek Omarov
0df89bddeb
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
Alibek Omarov
3168e5ccf0
wscript: add an option to request and accept any servers
2023-08-08 09:24:10 +03:00
Alibek Omarov
72fe214f49
engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
2023-08-07 21:11:20 +03:00
Alibek Omarov
08a2d431da
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
2023-08-07 19:11:47 +03:00
Alibek Omarov
9968b192c3
engine: server: fix buffer overflow in invalid Q_strncpy call
2023-08-06 00:39:41 +03:00
Alibek Omarov
79f2c69963
engine: soundlib: missing newline in warning message about truncated WAV file
2023-08-05 04:05:23 +03:00
Alibek Omarov
2067667c9c
engine: fix inverted check in DLL unloading in settings.scr parsing
...
Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
Alibek Omarov
e017b9145f
engine: common: cvar: fix buffer overflow in Cvar_ValidateString
2023-08-03 01:12:16 +03:00
Alibek Omarov
c1c27c5f18
engine: net_ws: fix printing multicast IPv6 address
2023-08-03 01:11:54 +03:00
Alibek Omarov
87a56a5fa1
engine: client: initialize netadr_t structure in LAN games scan
2023-08-03 01:11:31 +03:00
Alibek Omarov
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
2023-08-03 01:11:06 +03:00
Alibek Omarov
bf03f739bb
engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW
2023-08-03 01:05:46 +03:00
Alibek Omarov
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
Alibek Omarov
a07f81820c
engine: client: ref_common: fix missing newline in Host_Error
2023-07-22 05:51:18 +03:00
Alibek Omarov
b39378a6da
engine: common: fix warning about read-only cvar. In fact, we should force set them.
2023-07-22 05:50:38 +03:00
Alibek Omarov
6461fa5042
engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
2023-07-17 05:52:45 +03:00
Alibek Omarov
36ff819daf
engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
2023-07-17 04:48:02 +03:00
Alibek Omarov
7e05562c14
engine: platform: sdl: check SDL version in Platform_Vibrate
2023-07-03 02:18:49 +03:00
Alibek Omarov
d5f4b409e8
engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
2023-07-02 04:53:39 +03:00
Alibek Omarov
a862446072
engine: client: restore cl_trace_events from old engine branch
2023-07-02 04:48:43 +03:00
Alibek Omarov
8d04ae8802
engine: client: fix appending extra .dem in record command
2023-07-02 02:44:25 +03:00
Alibek Omarov
0de0615eeb
engine: client: implement map CRC32 checking on client side
2023-07-02 01:20:24 +03:00
Alibek Omarov
ea24b5f3ca
engine: server: make CRC32_MapFile public
2023-07-02 01:19:38 +03:00
Alibek Omarov
eb7f19d3cf
engine: server: properly remove remaining server operator commands
2023-07-02 01:19:21 +03:00
Alibek Omarov
ca134a85ee
engine: client: make it more obvious that CL_InitEdicts depends on maxclients value
2023-06-30 02:51:47 +03:00
Alibek Omarov
00765f1ff2
engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers
2023-06-30 02:35:36 +03:00
Alibek Omarov
013bfe5c34
engine: common: sys_con: always read from stdin when engine is in dedicated mode
2023-06-30 01:44:03 +03:00
Alibek Omarov
5f625bb6e1
wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now
2023-06-30 01:43:26 +03:00
Alibek Omarov
547a862024
engine: client: split protocol 48 support to separate file
2023-06-29 04:09:36 +03:00
Alibek Omarov
6ea8d141d9
engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes
2023-06-28 14:30:06 +03:00
Alibek Omarov
bdc2390d41
Revert "engine: common: net_encode: rewrite Delta_CompareField to be more efficient"
...
This reverts commit 82addf11bb
.
2023-06-28 14:26:42 +03:00
Alibek Omarov
acc113309c
Revert "engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits"
...
This reverts commit 6a7b330463
.
2023-06-28 14:26:40 +03:00
Alibek Omarov
5afda72290
engine: common: net_encode: simplify Delta_ClampIntegerField
2023-06-28 05:07:53 +03:00
Alibek Omarov
6a7b330463
engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits
2023-06-28 04:47:12 +03:00
Alibek Omarov
f5b9826fd9
engine: common: net_encode: directly access delta description struct than searching for it every time
2023-06-27 19:56:32 +03:00
Alibek Omarov
82addf11bb
engine: common: net_encode: rewrite Delta_CompareField to be more efficient
2023-06-27 18:06:24 +03:00
Alibek Omarov
40e248aa63
engine: common: remove unused tentlist_t definition
2023-06-27 17:30:09 +03:00
Alibek Omarov
7e06d049f5
engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
2023-06-20 14:19:44 +03:00
Alibek Omarov
4bbd1e59a4
engine: server: static-ize world functions
2023-06-19 07:47:38 +03:00
Alibek Omarov
0809453b2c
engine: server: static-ize sv_query functions
2023-06-19 07:39:00 +03:00
Alibek Omarov
8350d81c18
engine: server: static-ize sv_pmove functions
2023-06-19 07:38:18 +03:00
Alibek Omarov
57499dea33
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
2023-06-19 07:32:22 +03:00
Alibek Omarov
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
Alibek Omarov
03a85e0caa
engine: platform: psvita: add unused data to workaround bug in vita-elf-create (thanks @fgsfdsfgs)
2023-06-18 22:49:44 +03:00
Alibek Omarov
01ad3dda2a
engine: server: escape rcon arguments before passing it to command buffer, also use more efficient concatenation
2023-06-18 04:44:28 +03:00
Alibek Omarov
2a05624615
engine: server: keep silence in case of unset or invalid rcon password
2023-06-18 04:30:21 +03:00
Alibek Omarov
16c87ae2c9
engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux
2023-06-16 08:43:16 +03:00
Alibek Omarov
c16a10e6f3
engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code
2023-06-16 07:32:19 +03:00
Alibek Omarov
c7d748e8df
engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not
2023-06-16 07:19:17 +03:00
Alibek Omarov
c966589a50
engine: server: static-ize few game API functions, set GAME_EXPORT attribute
2023-06-15 19:22:13 +03:00
Alibek Omarov
4c02c25506
engine: server: do not assert if SetFatPVS/PAS were called without active player
...
Fixes issues with POD-Bot based bots.
2023-06-15 19:17:34 +03:00
Alibek Omarov
a4997d0647
engine: server: port old engine's fullupdate ratelimit, but simplify it
2023-06-15 18:09:59 +03:00
Alibek Omarov
243c3cc80f
engine: server: port old engine's userinfo penalty
2023-06-15 04:46:22 +03:00
Alibek Omarov
9c62fa901f
engine: server: pregenerate CRC table and testpacket data
2023-06-14 00:35:07 +03:00
jeefo
61c75b9809
engine: server: log: use S_USAGE in logaddress for consistency with existing code
2023-06-11 16:28:36 +03:00
jeefo
868d10a842
engine: server: log: allow to disable logaddress without turning off logs completely
2023-06-11 16:28:36 +03:00
jeefo
699f3579fe
engine: server: log: fix log off command not disabling logging to console ( fixes #1340 )
2023-06-11 16:28:36 +03:00
jeefo
873ce0ce48
engine: server: query: A2S_PLAYER response should contain bots and normal players
2023-06-11 14:14:59 +03:00
Alibek Omarov
450f77443d
engine: client: ignore some out of band packets if we're not connecting to server
2023-06-11 07:06:01 +03:00
Alibek Omarov
278ff22ba9
engine: server: query: use common SV_GetPlayerCount, fix random styling issues
2023-06-10 02:47:52 +03:00
jeefo
d9ef1d4608
server: implement correct answers to TSourceEngineQuery server queries
...
* count bots as clients as in goldsrc
* handle source-style packets after xash's built-in packets to not interfere with them
2023-06-10 02:06:45 +03:00
Alibek Omarov
b84aba68fa
engine: platform: implement generic GetNativeObject for POSIX systems without SDL2
2023-06-07 04:07:53 +03:00
Alibek Omarov
23f1c43282
engine: common: net_buffer: use uint32_t in place of dword
2023-06-06 00:28:23 +03:00
Alibek Omarov
a7c76ac0bf
engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs
2023-06-06 00:26:54 +03:00
Alibek Omarov
26959cd280
engine: common: net_encode: use stdint.h types in Delta_CompareField
2023-06-06 00:20:56 +03:00
Alibek Omarov
1fdf6180e6
engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree
2023-06-05 21:51:59 +03:00