@ -101,7 +101,7 @@ uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
size_t filesize;
uint msecs;
Q_strncpy( name, filepath, sizeof( filepath ));
Q_strncpy( name, filepath, sizeof( name ));
COM_FixSlashes( name );
f = FS_Open( name, "rb", false );