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@ -2012,6 +2012,20 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
@@ -2012,6 +2012,20 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
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} |
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} |
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static qboolean Mod_LooksLikeWaterTexture( const char *name ) |
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{ |
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if(( name[0] == '*' && Q_stricmp( name, REF_DEFAULT_TEXTURE )) || name[0] == '!' ) |
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return true; |
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if( !Host_IsQuakeCompatible( )) |
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{ |
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if( !Q_strncmp( name, "water", 5 ) || !Q_strnicmp( name, "laser", 5 )) |
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return true; |
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} |
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return false; |
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} |
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static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex ) |
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{ |
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#if !XASH_DEDICATED |
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@ -2032,6 +2046,10 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
@@ -2032,6 +2046,10 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' ) |
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SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
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// check if this is water to keep the source texture and expand it to RGBA (so ripple effect works)
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if( Mod_LooksLikeWaterTexture( mipTex->name )) |
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SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE ); |
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usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex ); |
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// check for multi-layered sky texture (quake1 specific)
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@ -2449,15 +2467,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
@@ -2449,15 +2467,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
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if( !Q_strncmp( tex->name, "sky", 3 )) |
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SetBits( out->flags, SURF_DRAWSKY ); |
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if(( tex->name[0] == '*' && Q_stricmp( tex->name, REF_DEFAULT_TEXTURE )) || tex->name[0] == '!' ) |
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if( Mod_LooksLikeWaterTexture( tex->name )) |
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SetBits( out->flags, SURF_DRAWTURB ); |
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if( !Host_IsQuakeCompatible( )) |
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{ |
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if( !Q_strncmp( tex->name, "water", 5 ) || !Q_strnicmp( tex->name, "laser", 5 )) |
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SetBits( out->flags, SURF_DRAWTURB ); |
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} |
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if( !Q_strncmp( tex->name, "scroll", 6 )) |
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SetBits( out->flags, SURF_CONVEYOR ); |
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