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@ -204,7 +204,7 @@ void GL_SetupFogColorForSurfaces( void )
@@ -204,7 +204,7 @@ void GL_SetupFogColorForSurfaces( void )
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vec3_t fogColor; |
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float factor, div; |
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if( !glState.isFogEnabled) |
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if( !glState.isFogEnabled ) |
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return; |
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if( RI.currententity && RI.currententity->curstate.rendermode == kRenderTransTexture ) |
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@ -1135,14 +1135,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
@@ -1135,14 +1135,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
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t = R_TextureAnimation( fa ); |
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GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); |
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if( FBitSet( fa->flags, SURF_DRAWTURB )) |
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{ |
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R_UploadRipples( t ); |
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// warp texture, no lightmaps
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EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE)); |
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return; |
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} |
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else GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); |
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if( t->fb_texturenum ) |
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{ |
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@ -1411,7 +1412,7 @@ void R_DrawWaterSurfaces( void )
@@ -1411,7 +1412,7 @@ void R_DrawWaterSurfaces( void )
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continue; |
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// set modulate mode explicitly
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GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); |
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R_UploadRipples( t ); |
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for( ; s; s = s->texturechain ) |
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EmitWaterPolys( s, false ); |
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