Xash3D FWGS engine.
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Alibek Omarov c16a10e6f3 engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 2 years ago
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client engine: client: ignore some out of band packets if we're not connecting to server 2 years ago
common engine: common: net_buffer: use uint32_t in place of dword 2 years ago
platform engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 2 years ago
server engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not 2 years ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: allow ref dlls to use convar_t 2 years ago
sequence.h engine: common: sequence: static-ize private functions 2 years ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript scripts: sailfish: initial SailfishOS support 2 years ago