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engine: platform: pass desired window mode through R_ChangeDisplaySettings

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Alibek Omarov 9 months ago
parent
commit
680ecfefab
  1. 3
      engine/platform/platform.h

3
engine/platform/platform.h

@ -205,11 +205,12 @@ typedef enum @@ -205,11 +205,12 @@ typedef enum
} rserr_t;
struct vidmode_s;
typedef enum window_mode_e window_mode_t;
// Window
qboolean R_Init_Video( const int type );
void R_Free_Video( void );
qboolean VID_SetMode( void );
rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen );
rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode );
int R_MaxVideoModes( void );
struct vidmode_s *R_GetVideoMode( int num );
void* GL_GetProcAddress( const char *name ); // RenderAPI requirement

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