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engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys

pull/2/head
Alibek Omarov 1 year ago
parent
commit
d5f4b409e8
  1. 7
      engine/server/sv_save.c

7
engine/server/sv_save.c

@ -35,7 +35,6 @@ half-life implementation of saverestore system @@ -35,7 +35,6 @@ half-life implementation of saverestore system
#define SAVE_HEAPSIZE 0x400000 // reserve 4Mb for now
#define SAVE_HASHSTRINGS 0xFFF // 4095 unique strings
#define SAVE_AGED_COUNT 2
// savedata headers
typedef struct
@ -1727,8 +1726,10 @@ static qboolean SaveGameSlot( const char *pSaveName, const char *pSaveComment ) @@ -1727,8 +1726,10 @@ static qboolean SaveGameSlot( const char *pSaveName, const char *pSaveComment )
COM_FixSlashes( name );
// output to disk
if( !Q_stricmp( pSaveName, "quick" ) || !Q_stricmp( pSaveName, "autosave" ))
AgeSaveList( pSaveName, SAVE_AGED_COUNT );
if( !Q_stricmp( pSaveName, "quick" ))
AgeSaveList( pSaveName, GI->quicksave_aged_count );
else if( !Q_stricmp( pSaveName, "autosave" ))
AgeSaveList( pSaveName, GI->autosave_aged_count );
// output to disk
if(( pFile = FS_Open( name, "wb", true )) == NULL )

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