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engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
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@ -35,7 +35,6 @@ half-life implementation of saverestore system
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#define SAVE_HEAPSIZE 0x400000 // reserve 4Mb for now
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#define SAVE_HASHSTRINGS 0xFFF // 4095 unique strings
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#define SAVE_AGED_COUNT 2
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// savedata headers
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typedef struct
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@ -1727,8 +1726,10 @@ static qboolean SaveGameSlot( const char *pSaveName, const char *pSaveComment )
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COM_FixSlashes( name );
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// output to disk
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if( !Q_stricmp( pSaveName, "quick" ) || !Q_stricmp( pSaveName, "autosave" ))
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AgeSaveList( pSaveName, SAVE_AGED_COUNT );
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if( !Q_stricmp( pSaveName, "quick" ))
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AgeSaveList( pSaveName, GI->quicksave_aged_count );
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else if( !Q_stricmp( pSaveName, "autosave" ))
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AgeSaveList( pSaveName, GI->autosave_aged_count );
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// output to disk
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if(( pFile = FS_Open( name, "wb", true )) == NULL )
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