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engine: server: sv_game: disable searching closer to server library memory region for Android
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@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
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#endif
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}
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#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
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#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
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#define USE_MMAP
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#include <sys/mman.h>
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#endif
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