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engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
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@ -1685,6 +1685,22 @@ static void GAME_EXPORT pfnSetCrosshair( HSPRITE hspr, wrect_t rc, int r, int g,
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clgame.ds.rcCrosshair = rc;
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}
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/*
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=============
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pfnCvar_RegisterVariable
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=============
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*/
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static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
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{
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// a1ba: try to mitigate outdated client.dll vulnerabilities
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if( !Q_stricmp( szName, "motdfile" ))
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flags |= FCVAR_PRIVILEGED;
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
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}
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/*
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=============
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pfnHookUserMsg
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@ -642,6 +642,17 @@ static void GAME_EXPORT pfnFillRGBA( int x, int y, int width, int height, int r,
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ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
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}
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/*
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=============
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pfnCvar_RegisterVariable
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=============
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*/
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static cvar_t *GAME_EXPORT pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
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{
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
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}
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/*
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=============
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pfnClientCmd
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@ -104,7 +104,7 @@ static float fran1( void )
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return temp;
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}
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void COM_SetRandomSeed( int lSeed )
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void GAME_EXPORT COM_SetRandomSeed( int lSeed )
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{
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if( lSeed ) idum = lSeed;
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else idum = -time( NULL );
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@ -267,7 +267,7 @@ static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
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list->start = node;
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}
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byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_length, byte *pOutputBuf, uint *pOutputSize )
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static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_length, byte *pOutputBuf, uint *pOutputSize )
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{
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byte *pStart = pOutputBuf; // allocate the output buffer, compressed buffer is expected to be less, caller will free
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byte *pEnd = pStart + input_length - sizeof( lzss_header_t ) - 8; // prevent compression failure
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@ -613,7 +613,7 @@ COM_Nibble
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Returns the 4 bit nibble for a hex character
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==================
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*/
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byte COM_Nibble( char c )
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static byte COM_Nibble( char c )
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{
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if(( c >= '0' ) && ( c <= '9' ))
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{
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@ -715,7 +715,7 @@ Cache_Check
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consistency check
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====================
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*/
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void *Cache_Check( poolhandle_t mempool, cache_user_t *c )
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void *GAME_EXPORT Cache_Check( poolhandle_t mempool, cache_user_t *c )
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{
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if( !c->data )
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return NULL;
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@ -732,7 +732,7 @@ COM_LoadFileForMe
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=============
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*/
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byte* GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
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byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
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{
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string name;
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byte *file, *pfile;
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@ -858,32 +858,6 @@ void GAME_EXPORT pfnGetModelBounds( model_t *mod, float *mins, float *maxs )
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}
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}
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/*
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=============
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pfnCvar_RegisterVariable
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=============
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*/
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cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
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{
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// a1ba: try to mitigate outdated client.dll vulnerabilities
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if( !Q_stricmp( szName, "motdfile" ))
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flags |= FCVAR_PRIVILEGED;
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
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}
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/*
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=============
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pfnCvar_RegisterVariable
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=============
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*/
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cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
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{
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
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}
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/*
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=============
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pfnCVarGetPointer
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@ -891,7 +865,7 @@ pfnCVarGetPointer
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can return NULL
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=============
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*/
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cvar_t *pfnCVarGetPointer( const char *szVarName )
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cvar_t *GAME_EXPORT pfnCVarGetPointer( const char *szVarName )
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{
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return (cvar_t *)Cvar_FindVar( szVarName );
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}
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@ -626,8 +626,6 @@ qboolean SV_Active( void );
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==============================================================
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*/
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cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags );
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cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags );
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char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
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void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
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int COM_SaveFile( const char *filename, const void *data, int len );
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