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engine: client: initialize netadr_t structure in LAN games scan

pull/2/head
Alibek Omarov 1 year ago
parent
commit
87a56a5fa1
  1. 2
      engine/client/cl_main.c

2
engine/client/cl_main.c

@ -1555,6 +1555,8 @@ void CL_LocalServers_f( void ) @@ -1555,6 +1555,8 @@ void CL_LocalServers_f( void )
{
netadr_t adr;
memset( &adr, 0, sizeof( adr ));
Con_Printf( "Scanning for servers on the local network area...\n" );
NET_Config( true, true ); // allow remote

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