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engine: platform: sdl: grab input only in true fullscreen mode

pull/2/head
Alibek Omarov 1 year ago
parent
commit
4acd0e5304
  1. 7
      engine/platform/sdl/vid_sdl.c

7
engine/platform/sdl/vid_sdl.c

@ -757,14 +757,15 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode ) @@ -757,14 +757,15 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
else
{
if( window_mode == WINDOW_MODE_FULLSCREEN )
SetBits( wndFlags, SDL_WINDOW_FULLSCREEN );
// need input grab only in true fullscreen mode
SetBits( wndFlags, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_INPUT_GRABBED );
else
SetBits( wndFlags, SDL_WINDOW_FULLSCREEN_DESKTOP );
SetBits( wndFlags, SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED );
SetBits( wndFlags, SDL_WINDOW_BORDERLESS );
xpos = ypos = 0;
}
#else
wndFlags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_INPUT_GRABBED;
SetBits( wndFlags, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_INPUT_GRABBED );
xpos = ypos = SDL_WINDOWPOS_UNDEFINED;
#endif

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