if(!remap->textures)// shouldn't happen, just in case
returnfalse;
if(numtexs!=remap->numtextures)// amount of textures differs, it's a different model
returnfalse;
p2=remap->ptexture;
for(i=0;i<numtexs;i++,p1++,p2++)
{
@ -282,10 +295,9 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
@@ -282,10 +295,9 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b