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engine: client: don't leave the user without mouse cursor if they enabled m_ignore

pull/2/head
Alibek Omarov 8 months ago
parent
commit
cfc7b35927
  1. 6
      engine/client/input.c

6
engine/client/input.c

@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate ) @@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{
if( newstate == oldstate )
return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state
@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate ) @@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif
}
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game )
{
IN_DeactivateMouse();

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