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engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs

pull/2/head
Alibek Omarov 2 years ago
parent
commit
a7c76ac0bf
  1. 32
      engine/common/net_buffer.c
  2. 4
      engine/common/net_buffer.h

32
engine/common/net_buffer.c

@ -383,37 +383,37 @@ void MSG_WriteCmdExt( sizebuf_t *sb, int cmd, netsrc_t type, const char *name ) @@ -383,37 +383,37 @@ void MSG_WriteCmdExt( sizebuf_t *sb, int cmd, netsrc_t type, const char *name )
}
}
#endif
MSG_WriteUBitLong( sb, cmd, sizeof( byte ) << 3 );
MSG_WriteUBitLong( sb, cmd, sizeof( uint8_t ) << 3 );
}
void MSG_WriteChar( sizebuf_t *sb, int val )
{
MSG_WriteSBitLong( sb, val, sizeof( char ) << 3 );
MSG_WriteSBitLong( sb, val, sizeof( int8_t ) << 3 );
}
void MSG_WriteByte( sizebuf_t *sb, int val )
{
MSG_WriteUBitLong( sb, val, sizeof( byte ) << 3 );
MSG_WriteUBitLong( sb, val, sizeof( uint8_t ) << 3 );
}
void MSG_WriteShort( sizebuf_t *sb, int val )
{
MSG_WriteSBitLong( sb, val, sizeof(short ) << 3 );
MSG_WriteSBitLong( sb, val, sizeof( int16_t ) << 3 );
}
void MSG_WriteWord( sizebuf_t *sb, int val )
{
MSG_WriteUBitLong( sb, val, sizeof( word ) << 3 );
MSG_WriteUBitLong( sb, val, sizeof( uint16_t ) << 3 );
}
void MSG_WriteLong( sizebuf_t *sb, int val )
{
MSG_WriteSBitLong( sb, val, sizeof( int ) << 3 );
MSG_WriteSBitLong( sb, val, sizeof( int32_t ) << 3 );
}
void MSG_WriteDword( sizebuf_t *sb, dword val )
void MSG_WriteDword( sizebuf_t *sb, uint val )
{
MSG_WriteUBitLong( sb, val, sizeof( dword ) << 3 );
MSG_WriteUBitLong( sb, val, sizeof( uint32_t ) << 3 );
}
void MSG_WriteFloat( sizebuf_t *sb, float val )
@ -591,7 +591,7 @@ uint MSG_ReadBitLong( sizebuf_t *sb, int numbits, qboolean bSigned ) @@ -591,7 +591,7 @@ uint MSG_ReadBitLong( sizebuf_t *sb, int numbits, qboolean bSigned )
int MSG_ReadCmd( sizebuf_t *sb, netsrc_t type )
{
int cmd = MSG_ReadUBitLong( sb, sizeof( byte ) << 3 );
int cmd = MSG_ReadUBitLong( sb, sizeof( uint8_t ) << 3 );
#ifdef DEBUG_NET_MESSAGES_READ
if( type == NS_SERVER )
@ -608,22 +608,22 @@ int MSG_ReadCmd( sizebuf_t *sb, netsrc_t type ) @@ -608,22 +608,22 @@ int MSG_ReadCmd( sizebuf_t *sb, netsrc_t type )
int MSG_ReadChar( sizebuf_t *sb )
{
return MSG_ReadSBitLong( sb, sizeof( char ) << 3 );
return MSG_ReadSBitLong( sb, sizeof( int8_t ) << 3 );
}
int MSG_ReadByte( sizebuf_t *sb )
{
return MSG_ReadUBitLong( sb, sizeof( byte ) << 3 );
return MSG_ReadUBitLong( sb, sizeof( uint8_t ) << 3 );
}
int MSG_ReadShort( sizebuf_t *sb )
{
return MSG_ReadSBitLong( sb, sizeof( short ) << 3 );
return MSG_ReadSBitLong( sb, sizeof( int16_t ) << 3 );
}
int MSG_ReadWord( sizebuf_t *sb )
{
return MSG_ReadUBitLong( sb, sizeof( word ) << 3 );
return MSG_ReadUBitLong( sb, sizeof( uint16_t ) << 3 );
}
float MSG_ReadCoord( sizebuf_t *sb )
@ -650,12 +650,12 @@ void MSG_ReadVec3Angles( sizebuf_t *sb, vec3_t fa ) @@ -650,12 +650,12 @@ void MSG_ReadVec3Angles( sizebuf_t *sb, vec3_t fa )
int MSG_ReadLong( sizebuf_t *sb )
{
return MSG_ReadSBitLong( sb, sizeof( int ) << 3 );
return MSG_ReadSBitLong( sb, sizeof( int32_t ) << 3 );
}
dword MSG_ReadDword( sizebuf_t *sb )
uint MSG_ReadDword( sizebuf_t *sb )
{
return MSG_ReadUBitLong( sb, sizeof( dword ) << 3 );
return MSG_ReadUBitLong( sb, sizeof( uint32_t ) << 3 );
}
float MSG_ReadFloat( sizebuf_t *sb )

4
engine/common/net_buffer.h

@ -94,7 +94,7 @@ void MSG_WriteByte( sizebuf_t *sb, int val ); @@ -94,7 +94,7 @@ void MSG_WriteByte( sizebuf_t *sb, int val );
void MSG_WriteShort( sizebuf_t *sb, int val );
void MSG_WriteWord( sizebuf_t *sb, int val );
void MSG_WriteLong( sizebuf_t *sb, int val );
void MSG_WriteDword( sizebuf_t *sb, dword val );
void MSG_WriteDword( sizebuf_t *sb, uint val );
void MSG_WriteCoord( sizebuf_t *sb, float val );
void MSG_WriteFloat( sizebuf_t *sb, float val );
void MSG_WriteVec3Coord( sizebuf_t *sb, const float *fa );
@ -131,7 +131,7 @@ int MSG_ReadByte( sizebuf_t *sb ); @@ -131,7 +131,7 @@ int MSG_ReadByte( sizebuf_t *sb );
int MSG_ReadShort( sizebuf_t *sb );
int MSG_ReadWord( sizebuf_t *sb );
int MSG_ReadLong( sizebuf_t *sb );
dword MSG_ReadDword( sizebuf_t *sb );
uint MSG_ReadDword( sizebuf_t *sb );
float MSG_ReadCoord( sizebuf_t *sb );
float MSG_ReadFloat( sizebuf_t *sb );
void MSG_ReadVec3Coord( sizebuf_t *sb, vec3_t fa );

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