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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-29 16:24:16 +00:00
engine: server: query: use common SV_GetPlayerCount, fix random styling issues
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@ -3102,7 +3102,7 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
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else if( !Q_strcmp( pcmd, "netinfo" )) SV_BuildNetAnswer( from );
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else if( !Q_strcmp( pcmd, "s" )) SV_AddToMaster( from, msg );
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else if( !Q_strcmp( pcmd, "i" )) NET_SendPacket( NS_SERVER, 5, "\xFF\xFF\xFF\xFFj", from ); // A2A_PING
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else if( SV_SourceQuery_HandleConnnectionlessPacket( pcmd, from ) ) return;
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else if( SV_SourceQuery_HandleConnnectionlessPacket( pcmd, from )) { } // function handles replies
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else if( !Q_strcmp( pcmd, "c" ) && sv_nat.value && NET_IsMasterAdr( from ))
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{
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netadr_t to;
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@ -35,28 +35,16 @@ SV_SourceQuery_Details
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void SV_SourceQuery_Details( netadr_t from )
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{
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sizebuf_t buf;
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char answer[2048] = "";
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char version[128] = "";
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int i, bot_count = 0, client_count = 0;
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char answer[2048];
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int i, bot_count, client_count;
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int is_private = 0;
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if ( svs.clients )
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{
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for ( i = 0; i < svs.maxclients; i++ )
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{
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if ( svs.clients[i].state >= cs_connected )
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{
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if ( svs.clients[i].edict->v.flags & FL_FAKECLIENT )
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bot_count++;
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SV_GetPlayerCount( &client_count, &bot_count );
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client_count += bot_count; // bots are counted as players in this reply
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if( COM_CheckStringEmpty( sv_password.string ) && Q_stricmp( sv_password.string, "none" ))
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is_private = 1;
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client_count++;
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}
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}
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}
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is_private = ( sv_password.string[0] && ( Q_stricmp( sv_password.string, "none" ) || !Q_strlen( sv_password.string ) ) ? 1 : 0 );
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MSG_Init( &buf, "TSourceEngineQuery", answer, sizeof( answer ));
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MSG_Init( &buf, "TSourceEngineQuery", answer, sizeof( answer ));
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MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
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MSG_WriteByte( &buf, SOURCE_QUERY_DETAILS );
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@ -65,7 +53,7 @@ void SV_SourceQuery_Details( netadr_t from )
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MSG_WriteString( &buf, hostname.string );
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MSG_WriteString( &buf, sv.name );
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MSG_WriteString( &buf, GI->gamefolder );
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MSG_WriteString( &buf, svgame.dllFuncs.pfnGetGameDescription( ) );
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MSG_WriteString( &buf, svgame.dllFuncs.pfnGetGameDescription( ));
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MSG_WriteShort( &buf, 0 );
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MSG_WriteByte( &buf, client_count );
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@ -73,9 +61,9 @@ void SV_SourceQuery_Details( netadr_t from )
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MSG_WriteByte( &buf, bot_count );
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MSG_WriteByte( &buf, Host_IsDedicated( ) ? 'd' : 'l' );
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#if defined( _WIN32 )
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#if XASH_WIN32
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MSG_WriteByte( &buf, 'w' );
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#elif defined( __APPLE__ )
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#elif XASH_APPLE
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MSG_WriteByte( &buf, 'm' );
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#else
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MSG_WriteByte( &buf, 'l' );
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@ -95,34 +83,33 @@ SV_SourceQuery_Rules
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void SV_SourceQuery_Rules( netadr_t from )
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{
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sizebuf_t buf;
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char answer[1024 * 8] = "";
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char answer[1024 * 8];
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cvar_t *cvar;
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int cvar_count = 0;
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for ( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
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for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
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{
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if ( cvar->flags & FCVAR_SERVER )
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if( FBitSet( cvar->flags, FCVAR_SERVER ))
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cvar_count++;
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}
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if ( cvar_count <= 0 )
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if( cvar_count <= 0 )
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return;
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MSG_Init( &buf, "TSourceEngineQueryRules", answer, sizeof( answer ) );
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MSG_Init( &buf, "TSourceEngineQueryRules", answer, sizeof( answer ));
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MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
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MSG_WriteByte( &buf, SOURCE_QUERY_RULES_RESPONSE );
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MSG_WriteShort( &buf, cvar_count );
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for ( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
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for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
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{
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if ( !( cvar->flags & FCVAR_SERVER ) )
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if( !FBitSet( cvar->flags, FCVAR_SERVER ))
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continue;
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MSG_WriteString( &buf, cvar->name );
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if ( cvar->flags & FCVAR_PROTECTED )
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MSG_WriteString( &buf, ( Q_strlen( cvar->string ) > 0 && Q_stricmp( cvar->string, "none" ) ) ? "1" : "0" );
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if( FBitSet( cvar->flags, FCVAR_PROTECTED ))
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MSG_WriteString( &buf, ( COM_CheckStringEmpty( cvar->string ) && Q_stricmp( cvar->string, "none" )) ? "1" : "0" );
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else
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MSG_WriteString( &buf, cvar->string );
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}
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@ -137,38 +124,33 @@ SV_SourceQuery_Players
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void SV_SourceQuery_Players( netadr_t from )
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{
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sizebuf_t buf;
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char answer[1024 * 8] = "";
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char answer[1024 * 8];
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int i, client_count, bot_count_unused;
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int i, client_count = 0;
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SV_GetPlayerCount( &client_count, &bot_count_unused );
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if ( svs.clients )
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{
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for ( i = 0; i < svs.maxclients; i++ )
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{
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if ( svs.clients[i].state >= cs_connected )
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client_count++;
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}
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}
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if ( client_count <= 0 )
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if( client_count <= 0 )
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return;
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MSG_Init( &buf, "TSourceEngineQueryPlayers", answer, sizeof( answer ) );
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MSG_Init( &buf, "TSourceEngineQueryPlayers", answer, sizeof( answer ));
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MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
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MSG_WriteByte( &buf, SOURCE_QUERY_PLAYERS_RESPONSE );
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MSG_WriteByte( &buf, client_count );
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for ( i = 0; i < svs.maxclients; i++ )
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for( i = 0; i < svs.maxclients; i++ )
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{
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sv_client_t *cl = &svs.clients[i];
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if ( cl->state < cs_connected )
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if( cl->state < cs_connected )
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continue;
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MSG_WriteByte( &buf, i );
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MSG_WriteString( &buf, cl->name );
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MSG_WriteLong( &buf, cl->edict->v.frags );
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MSG_WriteFloat( &buf, ( cl->edict->v.flags & FL_FAKECLIENT ) ? -1.0 : ( host.realtime - cl->connecttime ) );
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if( FBitSet( cl->flags, FCL_FAKECLIENT ))
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MSG_WriteFloat( &buf, -1.0f );
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else MSG_WriteFloat( &buf, host.realtime - cl->connecttime );
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}
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NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
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}
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@ -182,7 +164,7 @@ qboolean SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t fro
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{
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int request = c[0];
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switch ( request )
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switch( request )
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{
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case SOURCE_QUERY_INFO:
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SV_SourceQuery_Details( from );
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@ -200,4 +182,4 @@ qboolean SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t fro
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return false;
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}
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return false;
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}
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}
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