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engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions

This needed for native support GoldSrc Monitor utility.
pull/2/head
SNMetamorph 8 months ago committed by Alibek Omarov
parent
commit
a87f399e68
  1. 6
      engine/client/cl_game.c

6
engine/client/cl_game.c

@ -1320,9 +1320,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags ) @@ -1320,9 +1320,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
=========
pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@ -1368,9 +1369,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite ) @@ -1368,9 +1369,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
=========
pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;

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