From a87f399e680f82533e2a9af6f01e11e107eca24f Mon Sep 17 00:00:00 2001 From: SNMetamorph <25657591+SNMetamorph@users.noreply.github.com> Date: Sat, 4 Nov 2023 02:42:39 +0400 Subject: [PATCH] engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions This needed for native support GoldSrc Monitor utility. --- engine/client/cl_game.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/engine/client/cl_game.c b/engine/client/cl_game.c index 4563c04e..76c71f27 100644 --- a/engine/client/cl_game.c +++ b/engine/client/cl_game.c @@ -1320,9 +1320,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags ) ========= pfnSPR_Load +function exported for support GoldSrc Monitor utility ========= */ -static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName ) +HSPRITE EXPORT pfnSPR_Load( const char *szPicName ) { model_t *spr; @@ -1368,9 +1369,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite ) ========= pfnSPR_Frames +function exported for support GoldSrc Monitor utility ========= */ -static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic ) +int EXPORT pfnSPR_Frames( HSPRITE hPic ) { int numFrames = 0;