Alibek Omarov
c2447d8634
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
2023-12-31 05:03:10 +03:00
Alibek Omarov
ae9c1d9f18
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
2023-12-30 23:45:17 +03:00
Alibek Omarov
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00
Alibek Omarov
707a9228e1
engine: ref_api: draft RefAPI 6.
...
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov
632264809f
engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host.
2023-12-30 16:36:13 +03:00
Alibek Omarov
bcfabbe802
engine: do not save configs when we closing because of the errors
2023-12-28 22:42:12 +03:00
Alibek Omarov
c244cfc937
engine: do not save configs when we closing because of the errors
2023-12-28 22:40:10 +03:00
Alibek Omarov
65bfff69d0
engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation
2023-12-27 04:14:19 +03:00
Alibek Omarov
778b8ede58
engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension
2023-12-27 03:10:20 +03:00
Alibek Omarov
f8a1a2ed71
engine: platform: linux: add missing math.h include
2023-12-26 18:56:30 +03:00
mittorn
b4a7c266b5
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
2023-12-25 14:22:20 +03:00
Alibek Omarov
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
Alibek Omarov
498ec6b4f1
engine: client: print enabled features after server connect if it's not a local game
2023-12-17 17:44:05 +03:00
Alibek Omarov
607e62a1ae
engine: client: sanitize legacy protocol supported engine features flags
...
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov
d41a80bc2c
engine: add mask to sanitize possible engine features bits
2023-12-17 17:43:51 +03:00
Alibek Omarov
643bec4071
engine: client: set max FPS when recording with fps_max 0
2023-12-16 22:02:26 +03:00
Alibek Omarov
c96cf7e22d
engine: expose world version through RefAPI
2023-12-15 07:38:07 +03:00
Alibek Omarov
46c61660cf
engine: expose world BSP version through world global structure
2023-12-15 07:37:40 +03:00
Alibek Omarov
54a5947a3c
engine: remove MSGBOX macro
2023-12-15 06:40:04 +03:00
Alibek Omarov
93ceb0e4ed
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
...
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov
13aab4e59c
engine: server: fix off-by-one error in Voice_Set/GetClientListening
2023-12-13 14:56:55 +03:00
Alibek Omarov
36c2f9e9f2
engine: refactor rcon redirect, don't make it depend on global object
2023-12-13 14:56:27 +03:00
Alibek Omarov
514da0ffa9
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
2023-12-11 07:12:44 +03:00
Alibek Omarov
a675806c91
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
2023-12-11 07:06:12 +03:00
Alibek Omarov
683c4874f8
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
2023-12-09 19:00:25 +03:00
Alibek Omarov
20ced857b4
engine: client: use physents array when tracing physents =/
2023-12-09 16:45:35 +03:00
Alibek Omarov
1e0107944f
engine: make sys_timescale non-cheat, like host_framerate
2023-12-07 00:50:56 +03:00
mittorn
c800b34cd4
ref_api: add R_Flush method
2023-12-06 04:13:27 +03:00
Alibek Omarov
1612e2d669
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
Alibek Omarov
9ec1e259b4
engine: platform: sdl: unused variable cleanup
2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89
engine: client: unused variables cleanup
2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b
engine: common: cvar: unused variables cleanup
2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431
engine: server: unused variables cleanup
2023-12-05 10:46:03 +03:00
Alibek Omarov
273bccdc9a
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later ( #1519 )
2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3
engine: wscript: another try, link nswitch port using gcc and not g++
2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8
engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
2023-12-02 19:21:44 +03:00
Alibek Omarov
40c9a2fb82
engine: make Mod_SampleSizeForFace accept const surface
2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10
engine: client: add support for "mp3 playfile/loopfile" commands.
2023-12-02 01:10:38 +03:00
Alibek Omarov
2d2e03f235
engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8
engine: server: remove legacy light -> light_level entity key rewrite
2023-11-26 02:23:52 +03:00
Henry Ford
e7e1677786
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
2023-11-25 14:29:52 +03:00
Alibek Omarov
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Alibek Omarov
83d26ad233
engine: server: add sv_allow_autoaim cvar
2023-11-20 00:11:10 +03:00
Alibek Omarov
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
Velaron
5c90e716cb
engine: platform: android: refactoring
2023-11-03 16:40:06 +03:00
Alibek Omarov
71b06801ef
engine: platform: android: remove dead code
2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1
engine: host: hide -nativeegl for Android SDL builds
2023-11-03 14:48:28 +03:00
Alibek Omarov
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
Alibek Omarov
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
2023-10-31 04:30:22 +03:00
Alibek Omarov
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
2023-10-29 02:44:46 +03:00
Alibek Omarov
4d7d592918
engine: mod_bmodel: completely get rid of global loadmodel pointer
2023-10-28 16:06:00 +03:00
Alibek Omarov
c5e91f299b
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
2023-10-28 15:38:40 +03:00
Alibek Omarov
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
Alibek Omarov
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
Alibek Omarov
f07eea5073
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
2023-10-28 11:14:12 +03:00
Alibek Omarov
78bc177e05
engine: server: remove unused host struct field
2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
...
This reverts commit 48e44f0057
.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057
engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
2023-10-27 17:03:04 +03:00
Alibek Omarov
a5ee631191
engine: server: sv_game: disable searching closer to server library memory region for Android
2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0
engine: host: set rootdir on Android SDL port
2023-10-27 14:25:16 +03:00
Alibek Omarov
061b50404d
engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
2023-10-27 07:25:09 +03:00
Alibek Omarov
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
Alibek Omarov
4cb425d2bb
engine: console: do not draw console and do not draw notify in timedemo
2023-10-27 03:47:52 +03:00
Alibek Omarov
96a9172e36
engine: platform: sdl: check that we're handling SDL errors according to it's documentation
2023-10-26 23:06:50 +03:00
Alibek Omarov
9e107e900c
engine: network: fix async NS resolve
...
If we're currently running NS resolving thread, any request would block.
Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
Alibek Omarov
8f819a2fde
engine: platform: sdl: fix forgotten icon setup call
2023-10-23 00:31:30 +03:00
Alibek Omarov
3ac8ad9484
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
2023-10-22 20:02:14 +03:00
Alibek Omarov
b9ca0d4563
engine: common: network: more simple IP address copying from sockaddr to netadr_t and back
2023-10-22 20:02:14 +03:00
mittorn
dcb3da53b0
engine/client: fallback to defaults in touch_reloadconfig if config not exist
2023-10-22 20:02:14 +03:00
mittorn
e68b19ed1a
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
2023-10-22 20:02:14 +03:00
mittorn
14c7a84482
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
2023-10-22 20:02:14 +03:00
mittorn
bee81e9723
engine: Make SDL_GetBasePath error not fatal
2023-10-22 20:02:14 +03:00
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
2023-10-22 20:02:14 +03:00
mittorn
24d6f1788a
platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL
2023-10-22 20:02:14 +03:00
mittorn
fb95cc9a97
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
Alibek Omarov
2ecbe5b67e
engine: add testing master server at mentality.rip:27011
2023-10-22 19:39:58 +03:00
Alibek Omarov
7d61b5317c
engine: client: add random key to the query, so we can validate master server response
2023-10-22 18:16:42 +03:00
Alibek Omarov
201258dc9e
engine: client: allow passing additional filter through internetservers command arguments
2023-10-22 17:58:28 +03:00
Alibek Omarov
0330569537
engine: client: remove master server queries from NetAPI, they are never used by mods
2023-10-22 17:49:52 +03:00
Alibek Omarov
2d79f3ef7a
engine: common: sys_con: enable writing build commit, os and arch to the engine.log
2023-10-22 17:37:09 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
2023-10-18 10:31:40 +03:00
mittorn
6041bb0a43
platform/sdl: fix safegl
2023-10-16 06:47:55 +03:00
Alibek Omarov
5501ca927a
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
2023-10-16 06:47:55 +03:00
Alibek Omarov
33be1b7591
engine: client: let time flow in Xash demos
2023-10-14 15:11:26 +03:00
Alibek Omarov
4acd0e5304
engine: platform: sdl: grab input only in true fullscreen mode
2023-10-11 16:49:49 +03:00
Alibek Omarov
cb1063c305
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:39 +03:00
Alibek Omarov
59bfc8c32f
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:05 +03:00
Alibek Omarov
b58fbc0c94
engine: platform: linux: fix according to platform.h changes
2023-10-10 14:12:53 +03:00
Alibek Omarov
46f38c84b5
engine: platform: dos: fix according to platform.h changes
2023-10-10 14:12:42 +03:00
Alibek Omarov
99f290b622
engine: platform: sdl: support borderless mode, slight refactoring
2023-10-10 14:11:28 +03:00
Alibek Omarov
680ecfefab
engine: platform: pass desired window mode through R_ChangeDisplaySettings
2023-10-10 14:11:06 +03:00
Alibek Omarov
7222c74000
engine: host: expose new -borderless flag in command line help
2023-10-10 14:09:05 +03:00
Alibek Omarov
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
2023-10-10 14:08:06 +03:00
Alibek Omarov
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
Alibek Omarov
73fcb84b62
engine: client: console: remove unneeded return from Con_DrawConsoleLen
2023-10-09 05:24:58 +03:00
Alibek Omarov
3584d3d1a6
engine: client: yet another BloodStream fix, normalize input velocity vector
2023-10-09 05:24:29 +03:00
Alibek Omarov
e95139af94
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
2023-10-09 03:20:43 +03:00
Alibek Omarov
962f88d31b
engine: client: use physents for flashlight tracing, as GoldSrc does
2023-10-08 01:52:42 +03:00
Alibek Omarov
34fa1b5ec8
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
2023-10-05 11:06:04 +03:00
Alibek Omarov
bee35a1873
engine: client: do not check screenshots in base directory to guess the name
2023-09-13 18:49:10 +03:00
Alibek Omarov
e4ae386964
engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t
2023-09-12 20:40:14 +03:00
Alibek Omarov
706ef65208
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
2023-09-04 02:39:34 +03:00
Alibek Omarov
435b95fc5a
engine: client: don't write download notify outside of window
2023-08-31 08:40:24 +03:00
Alibek Omarov
aeece35291
engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
2023-08-30 22:57:39 +03:00
Emil Tomczyk
abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 ( #1414 )
...
Probably also needs change for x86_64
2023-08-30 18:53:41 +03:00
Alibek Omarov
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory
2023-08-30 18:52:44 +03:00
Alibek Omarov
75e5da071c
engine: platform: win32: fix calculating RVAs for LLP64
2023-08-29 19:18:22 +03:00
Alibek Omarov
52bd923d9d
engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
2023-08-29 19:10:33 +03:00
Alibek Omarov
ab5a9eec53
engine: soundlib: snd_mp3: fix extra-format-args
2023-08-21 10:02:43 +03:00
Alibek Omarov
88916fdac4
engine: ref_api: remove dead XASH_TEXTURE4 definition
2023-08-21 10:02:18 +03:00
Alibek Omarov
4ed562697b
engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot
2023-08-18 11:50:58 +03:00
Alibek Omarov
64166c7d82
engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
2023-08-18 11:47:01 +03:00
Alibek Omarov
0df89bddeb
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
Alibek Omarov
3168e5ccf0
wscript: add an option to request and accept any servers
2023-08-08 09:24:10 +03:00
Alibek Omarov
72fe214f49
engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
2023-08-07 21:11:20 +03:00
Alibek Omarov
08a2d431da
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
2023-08-07 19:11:47 +03:00
Alibek Omarov
9968b192c3
engine: server: fix buffer overflow in invalid Q_strncpy call
2023-08-06 00:39:41 +03:00
Alibek Omarov
79f2c69963
engine: soundlib: missing newline in warning message about truncated WAV file
2023-08-05 04:05:23 +03:00
Alibek Omarov
2067667c9c
engine: fix inverted check in DLL unloading in settings.scr parsing
...
Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
Alibek Omarov
e017b9145f
engine: common: cvar: fix buffer overflow in Cvar_ValidateString
2023-08-03 01:12:16 +03:00
Alibek Omarov
c1c27c5f18
engine: net_ws: fix printing multicast IPv6 address
2023-08-03 01:11:54 +03:00
Alibek Omarov
87a56a5fa1
engine: client: initialize netadr_t structure in LAN games scan
2023-08-03 01:11:31 +03:00
Alibek Omarov
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
2023-08-03 01:11:06 +03:00
Alibek Omarov
bf03f739bb
engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW
2023-08-03 01:05:46 +03:00
Alibek Omarov
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
Alibek Omarov
a07f81820c
engine: client: ref_common: fix missing newline in Host_Error
2023-07-22 05:51:18 +03:00
Alibek Omarov
b39378a6da
engine: common: fix warning about read-only cvar. In fact, we should force set them.
2023-07-22 05:50:38 +03:00
Alibek Omarov
6461fa5042
engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
2023-07-17 05:52:45 +03:00
Alibek Omarov
36ff819daf
engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
2023-07-17 04:48:02 +03:00
Alibek Omarov
7e05562c14
engine: platform: sdl: check SDL version in Platform_Vibrate
2023-07-03 02:18:49 +03:00
Alibek Omarov
d5f4b409e8
engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
2023-07-02 04:53:39 +03:00