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engine: client: use physents array when tracing physents =/

pull/2/head
Alibek Omarov 1 year ago
parent
commit
20ced857b4
  1. 2
      engine/client/cl_tent.c

2
engine/client/cl_tent.c

@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent ) @@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos
dl = CL_AllocDlight( ent->index );
#if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin );

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