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engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host.

pull/2/head
Alibek Omarov 9 months ago
parent
commit
632264809f
  1. 27
      engine/ref_api.h

27
engine/ref_api.h

@ -28,6 +28,7 @@ GNU General Public License for more details. @@ -28,6 +28,7 @@ GNU General Public License for more details.
#include "r_efx.h"
#include "com_image.h"
#include "filesystem.h"
#include "common/protocol.h"
// RefAPI changelog:
// 1. Initial release
@ -120,6 +121,26 @@ typedef struct ref_globals_s @@ -120,6 +121,26 @@ typedef struct ref_globals_s
int desktopBitsPixel;
} ref_globals_t;
typedef struct ref_client_s
{
double time;
double oldtime;
int viewentity;
int playernum;
int maxclients;
int nummodels;
model_t *models[MAX_MODELS+1];
qboolean paused;
vec3_t simorg;
} ref_client_t;
typedef struct ref_host_s
{
double realtime;
double frametime;
int features;
} ref_host_t;
enum
{
GL_KEEP_UNIT = -1,
@ -262,6 +283,12 @@ typedef enum @@ -262,6 +283,12 @@ typedef enum
PARM_NUMENTITIES = -12, // local game only
PARM_NUMMODELS = -13, // cl.nummodels
PARM_WORLD_VERSION = -14,
PARM_GET_CLIENT_PTR = -15, // ref_client_t
PARM_GET_HOST_PTR = -16, // ref_host_t
PARM_GET_WORLD_PTR = -17, // world
PARM_GET_MOVEVARS_PTR = -18, // clgame.movevars
PARM_GET_PALETTE_PTR = -19, // clgame.palette
PARM_GET_VIEWENT_PTR = -20, // clgame.viewent
} ref_parm_e;
typedef struct ref_api_s

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