Xash3D FWGS engine.
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Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 10 months ago
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client engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 10 months ago
common engine: refactor rcon redirect, don't make it depend on global object 10 months ago
platform
server engine: server: fix off-by-one error in Voice_Set/GetClientListening 10 months ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 10 months ago
mobility_int.h
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 10 months ago
progdefs.h
ref_api.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 10 months ago
shake.h
sprite.h
studio.h
vgui_api.h
warpsin.h
wscript