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https://github.com/YGGverse/xash3d-fwgs.git
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engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
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632264809f
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@ -209,6 +209,18 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
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return cl.nummodels;
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case PARM_WORLD_VERSION:
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return world.version;
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case PARM_GET_CLIENT_PTR:
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return (intptr_t)&cl.time; // with the offset
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case PARM_GET_HOST_PTR:
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return (intptr_t)&host.realtime; // with the offset
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case PARM_GET_WORLD_PTR:
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return (intptr_t)&world;
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case PARM_GET_MOVEVARS_PTR:
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return (intptr_t)&clgame.movevars;
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case PARM_GET_PALETTE_PTR:
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return (intptr_t)&clgame.palette;
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case PARM_GET_VIEWENT_PTR:
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return (intptr_t)&clgame.viewent;
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}
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}
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return 0;
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@ -174,6 +174,26 @@ typedef struct
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// at every server map change
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typedef struct
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{
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// ==== shared through RefAPI's ref_client_t ====
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double time; // this is the time value that the client
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// is rendering at. always <= cls.realtime
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// a lerp point for other data
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double oldtime; // previous cl.time, time-oldtime is used
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// to decay light values and smooth step ups
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int viewentity;
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// server state information
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int playernum;
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int maxclients;
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int nummodels;
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model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
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qboolean paused;
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vec3_t simorg; // predicted origin
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// ==== shared through RefAPI's ref_client_t ===
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int servercount; // server identification for prespawns
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int validsequence; // this is the sequence number of the last good
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// world snapshot/update we got. If this is 0, we can't
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@ -183,7 +203,6 @@ typedef struct
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qboolean video_prepped; // false if on new level or new ref dll
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qboolean audio_prepped; // false if on new level or new snd dll
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qboolean paused;
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int delta_sequence; // acknowledged sequence number
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@ -205,11 +224,6 @@ typedef struct
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runcmd_t commands[MULTIPLAYER_BACKUP]; // each mesage will send several old cmds
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local_state_t predicted_frames[MULTIPLAYER_BACKUP]; // local client state
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double time; // this is the time value that the client
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// is rendering at. always <= cls.realtime
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// a lerp point for other data
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double oldtime; // previous cl.time, time-oldtime is used
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// to decay light values and smooth step ups
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double timedelta; // floating delta between two updates
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char serverinfo[MAX_SERVERINFO_STRING];
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@ -223,7 +237,6 @@ typedef struct
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// player final info
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usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd
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int viewentity;
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vec3_t viewangles;
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vec3_t viewheight;
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vec3_t punchangle;
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@ -236,14 +249,9 @@ typedef struct
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float addangletotal;
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float prevaddangletotal;
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// predicted origin and velocity
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vec3_t simorg;
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// predicted velocity
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vec3_t simvel;
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// server state information
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int playernum;
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int maxclients;
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entity_state_t instanced_baseline[MAX_CUSTOM_BASELINES];
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int instanced_baseline_count;
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@ -251,8 +259,6 @@ typedef struct
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char event_precache[MAX_EVENTS][MAX_QPATH];
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char files_precache[MAX_CUSTOM][MAX_QPATH];
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lightstyle_t lightstyles[MAX_LIGHTSTYLES];
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model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
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int nummodels;
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int numfiles;
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consistency_t consistency_list[MAX_MODELS];
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@ -18,6 +18,31 @@ CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BS
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static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
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static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
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// there is no need to expose whole host and cl structs into the renderer
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// but we still need to update timings accurately as possible
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// this looks horrible but the only other option would be passing four
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// time pointers and then it's looks even worse with dereferences everywhere
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#define STATIC_OFFSET_CHECK( s1, s2, field, base, msg ) \
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STATIC_ASSERT( offsetof( s1, field ) == offsetof( s2, field ) - offsetof( s2, base ), msg )
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#define REF_CLIENT_CHECK( field ) \
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STATIC_OFFSET_CHECK( ref_client_t, client_t, field, time, "broken ref_client_t offset" ); \
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STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_client_t *)0)->field ) == sizeof( cl.field ), "broken ref_client_t size" )
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#define REF_HOST_CHECK( field ) \
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STATIC_OFFSET_CHECK( ref_host_t, host_parm_t, field, realtime, "broken ref_client_t offset" ); \
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STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_host_t *)0)->field ) == sizeof( host.field ), "broken ref_client_t size" )
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REF_CLIENT_CHECK( time );
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REF_CLIENT_CHECK( oldtime );
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REF_CLIENT_CHECK( viewentity );
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REF_CLIENT_CHECK( playernum );
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REF_CLIENT_CHECK( maxclients );
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REF_CLIENT_CHECK( models );
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REF_CLIENT_CHECK( paused );
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REF_CLIENT_CHECK( simorg );
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REF_HOST_CHECK( realtime );
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REF_HOST_CHECK( frametime );
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REF_HOST_CHECK( features );
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void R_GetTextureParms( int *w, int *h, int texnum )
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{
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if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum );
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@ -302,8 +302,12 @@ typedef struct host_parm_s
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int argc;
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char **argv;
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// ==== shared through RefAPI's ref_host_t
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double realtime; // host.curtime
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double frametime; // time between engine frames
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uint features; // custom features that enables by mod-maker request
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// ==== shared through RefAPI's ref_host_t
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double realframetime; // for some system events, e.g. console animations
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uint framecount; // global framecount
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@ -344,8 +348,6 @@ typedef struct host_parm_s
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poolhandle_t imagepool; // imagelib mempool
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poolhandle_t soundpool; // soundlib mempool
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uint features; // custom features that enables by mod-maker request
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// for IN_MouseMove() easy access
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int window_center_x;
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int window_center_y;
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