Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs 1 year ago
..
client engine: client: add support for new PARMs 1 year ago
common engine: client: add support for new PARMs 1 year ago
platform engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 1 year ago
server engine: print all supported and enabled features 1 year ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 1 year ago
mobility_int.h
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 1 year ago
progdefs.h
ref_api.h engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 1 year ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 1 year ago