Andrey Akhmichin
cdcd139171
engine: studio.h: rename unused fields as "unused".
...
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
88e1780c68
engine: studio.h: use vec_t instead of float.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
68e10d7b53
engine: studio.h: use C99 types.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
378b655cd2
engine: studio.h: add Paranoia 2: The Savior structures and macros.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
c53985c0bc
engine: common: imagelib: img_tga.c: refactor Targa encoder.
2020-11-18 18:54:25 +05:00
Alibek Omarov
2aaa6c6e04
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:17:08 +03:00
Alibek Omarov
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
Velaron
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
2020-09-03 22:04:13 +03:00
Velaron
f3d8a2bcb0
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
Velaron
09ae961221
remove platform-specific macros
2020-08-24 21:22:02 +03:00
Velaron
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
Velaron
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
Alibek Omarov
d4003f9527
crashhandler: fix build
2020-08-23 20:33:17 +03:00
Alibek Omarov
d30605c09f
engine: fixes for dedicated
2020-08-23 19:02:15 +03:00
Alibek Omarov
9ff6d44178
crashhandler: remove unknown arch error
2020-08-23 19:02:15 +03:00
Andrey Akhmichin
065811cc46
engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof.
2020-07-27 18:59:50 +03:00
Andrey Akhmichin
e69956c9ea
engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images.
2020-07-22 14:37:40 +03:00
mittorn
e96271a8a9
platform/android: make host.state actual in Android_UpdateSurface call
2020-07-12 05:16:08 +07:00
mittorn
f0c9aa1585
vid_android: workaround small output buffer
2020-07-10 09:51:00 +07:00
mittorn
4515d3e3cb
platform/android: implement native software blitter, fix lost context on resize, fix safegl
2020-07-08 08:48:46 +07:00
mittorn
bef873e1f8
platform/android: enable dynamic dladdr, fix build
2020-07-08 08:45:24 +07:00
mittorn
98ffbaf87a
android: fix fallbacks
2020-07-07 00:22:01 +07:00
Alibek Omarov
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
Alibek Omarov
a641488b98
engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing.
2020-05-11 03:02:13 +03:00
Alibek Omarov
46b0590e4e
engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs
2020-05-11 02:28:04 +03:00
Alibek Omarov
9b22149509
engine: host: execute server.cfg right before main loop starts
2020-05-02 19:26:41 +03:00
Alibek Omarov
ce1fc386a2
engine: server: reformat SV_Init
2020-05-02 19:14:23 +03:00
Alibek Omarov
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
2020-05-02 19:08:43 +03:00
Alibek Omarov
e0dfc4c0b4
launcher: oops, enable NOCONHOST only for Win32
2020-04-30 20:48:33 +03:00
Alibek Omarov
80a806aaad
engine: wscript: remove non-actual comment line about include dirs order
2020-04-25 21:28:20 +03:00
Alibek Omarov
732cb925e5
launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e
Fix SaveBMP
2020-04-25 21:19:58 +03:00
Alibek Omarov
82c54b1b54
engine: disallow zero-width strings for getenv()
2020-04-19 13:02:51 +03:00
Alibek Omarov
8d942bcc86
xash3d_types: start refactoring engine to use stdint.h types
2020-04-19 13:02:51 +03:00
Alibek Omarov
c39d42cc62
avi: replace longs by ints
2020-04-19 13:02:51 +03:00
Aimless Wanderer
51a45d745e
engine: userconfig.d support from old engine
2020-04-14 20:08:08 +03:00
Alibek Omarov
e06518c594
engine: studio: fix signed left shift to unsigned left shift
2020-03-30 00:48:17 +03:00
Alibek Omarov
dc2ab714f6
mpg123: backport some UB fixes from upstream
2020-03-30 00:46:39 +03:00
Alibek Omarov
4c6fd79f07
tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already
2020-03-30 00:42:10 +03:00
Alibek Omarov
88ab42cc15
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2020-03-29 17:46:12 +03:00
Alibek Omarov
89ca0dec5e
platform: android: slightly more verbosity
2020-03-29 17:44:23 +03:00
FOTMarut
79a7b7b1a3
engine: platform: sdl: Fix mousewheel in SDL2
...
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
Andrey Akhmichin
87340ceca8
engine: server: fix godmode behavior.
2020-03-12 05:48:51 +06:00
Andrey Akhmichin
7a58813254
utils: add studio model decompiler.
2020-03-04 09:23:12 +03:00
Alibek Omarov
3d9c482eae
host: add -help, fix #136
2020-03-04 08:55:22 +03:00
Alibek Omarov
5d97a293fe
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
Alibek Omarov
3c8ce640c4
Merge neko/mathlib into master
2020-03-04 05:38:30 +03:00
Andrey Akhmichin
248c8a745c
engine: common: imagelib: split imagelib.h.
2020-03-03 05:03:15 +05:00
Alibek Omarov
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
...
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
Andrey Akhmichin
e96ea719d5
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 15:07:54 +05:00
mittorn
84a3f6883d
sdl: add EGL hint
2020-02-25 12:59:04 +07:00
mittorn
8f8c8e6614
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
mittorn
3ce16227ba
Merge pull request #123 from nekonomicon/tga
...
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
nillerusr
4021d7bf5c
imagelib: fix unaligned access
2020-02-17 23:25:39 +03:00
mittorn
68472f90eb
filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference
2020-02-14 21:48:26 +07:00
Andrey Akhmichin
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
Andrey Akhmichin
01e2ea24da
engine: common: imagelib: img_png.c: add a missing return statement.
2020-02-11 17:06:41 +03:00
Andrey Akhmichin
f5783ae1df
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-11 15:39:05 +05:00
mittorn
27da2e10ff
filesystem: fix const cast
2020-02-09 00:29:56 +07:00
mittorn
7d0e45b507
network: restore WSAsize_t define for win32
2020-02-08 23:59:43 +07:00
mittorn
02c68c3a70
platform/sdl: add missing Platform_Shutdown
2020-02-08 23:48:52 +07:00
mittorn
a0d09c9954
lib_static: fix warnings
2020-02-08 23:39:35 +07:00
mittorn
c7e3eae9dd
filesystem: fix wrong types
2020-02-08 23:38:45 +07:00
mittorn
70cc52e203
posix/sdl: fix build
2020-02-08 23:38:19 +07:00
mittorn
51849c6140
platform: DOS4GW port
2020-02-08 23:15:40 +07:00
mittorn
d8f20f3642
common: add DOS4GW platform
2020-02-08 23:15:40 +07:00
mittorn
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
mittorn
adc718f4d5
public: add XASH_POSIX platform define
2020-02-08 23:15:40 +07:00
mittorn
22c148a39e
filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency
2020-02-08 23:15:40 +07:00
mittorn
70cddcb9ca
client: fix assert when sprite exist, but not loadable
2020-02-08 23:15:40 +07:00
mittorn
2b90790071
network: add stub for systems without BSD sockets, WATTCP support
2020-02-08 23:15:40 +07:00
mittorn
070272489d
library: fix saverestore offsets code from old engine
2020-02-08 23:15:40 +07:00
mittorn
538d8a6fb4
network: fix NET_MAX_FRAGMENT limit
2020-02-08 23:15:40 +07:00
mittorn
303a88730c
server: fix crash when sorting entities on watcom libc
2020-02-08 23:15:40 +07:00
mittorn
26a1ba543f
client: add some useful keys to Key_ToUpper
2020-02-08 23:15:40 +07:00
mittorn
2e2a716710
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
mittorn
dce35f453d
wscript: fix build without DLLEMU
2020-01-19 08:28:37 +07:00
mittorn
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
mittorn
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
mittorn
22dc5b7416
Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs
2020-01-18 07:15:45 +07:00
AimlessWanderer
40c73719c0
engine: remove useless defines
2020-01-12 03:56:53 +03:00
AimlessWanderer
022792709d
engine: fix build
2020-01-12 03:56:53 +03:00
AimlessWanderer
b9ec7ac886
engine: fix dedicated server crash
2020-01-12 03:56:53 +03:00
Alibek Omarov
5d8b770e6c
engine: client: declare CL_Quit_f as noreturn
2019-12-24 02:57:08 +03:00
Alibek Omarov
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
Alibek Omarov
d0dbd185ad
engine: android: fix enum-conversion
2019-12-23 06:55:00 +03:00
Alibek Omarov
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
Alibek Omarov
e424112020
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
2019-12-23 06:32:39 +03:00
Alibek Omarov
4a56dfcd00
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
Alibek Omarov
dd1daa5bff
engine: correctly validate blueshift maps
2019-12-03 02:27:08 +03:00
Alibek Omarov
154dd5c9ae
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
2019-12-03 02:17:12 +03:00
Alibek Omarov
3da10f28c4
engine: restored BShift maps support
2019-12-02 02:14:02 +03:00
Alibek Omarov
612e7560ae
engine: client: fix r_showtextures
2019-12-02 02:13:41 +03:00
Alibek Omarov
8399107826
engine: platform: android: remake video backend to use EGL through Java code
2019-12-02 01:01:39 +03:00
Alibek Omarov
077bc7323c
engine: host: fix crash
2019-12-02 01:01:39 +03:00
Andrey Akhmichin
6f2b559c5a
engine: common: cfgscript.c: change wrong variable type to fix compilation.
2019-12-01 17:30:48 +03:00
Alibek Omarov
fec0a6baf6
engine: platform: android: change package name
2019-12-01 02:17:51 +03:00
Alibek Omarov
0991255534
engine: dedicated: fix dedicated build
2019-11-28 19:23:34 +03:00
Alibek Omarov
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
Alibek Omarov
08e7bb1bf4
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
2019-11-28 17:49:14 +03:00
Alibek Omarov
d0010cf9cb
engine: don't call SCR_VidInit too soon
2019-11-28 17:43:06 +03:00
Alibek Omarov
ecd675926a
engine: cvar: add null checks as these functions are passed to user's DLL
2019-11-26 02:48:16 +03:00
Alibek Omarov
0c3be639c5
engine: reliably tell client.dll about vid mode changes
2019-11-26 02:47:48 +03:00
Alibek Omarov
3a9801853d
engine: client: detailed message if menu failed to load
2019-11-26 02:47:25 +03:00
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
Alibek Omarov
ac4a14ef6c
engine: host: support DEFAULT_DEV macro
2019-11-24 03:02:12 +03:00
Alibek Omarov
c613118199
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
2019-11-24 03:01:50 +03:00
Alibek Omarov
f56887bde9
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
2019-11-24 02:12:17 +03:00
Alibek Omarov
23fe1c0985
engine: use appropriate path array length
2019-11-24 02:10:52 +03:00
Alibek Omarov
744f75d4a3
engine: linux: simplify Platform_DoubleTime
2019-11-20 16:45:55 +03:00
mittorn
37435365e2
platform/posix: fix _GNU_SOURCE define in lib_posix
2019-11-18 23:48:49 +07:00
mittorn
94fc0febc7
fix some comments
2019-11-18 21:13:21 +07:00
mittorn
177f8ed653
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
2019-11-18 03:31:55 +07:00
Alibek Omarov
7afee98f99
engine: ref: check if refdll was initialized before freeing texture
2019-11-17 18:05:05 +03:00
Alibek Omarov
0636dc45bd
engine: sdl: fix resizing event handling
2019-11-12 02:04:18 +03:00
Alibek Omarov
db39f0cc88
engine: client: combine loading or paused icon drawing
2019-11-08 01:28:01 +03:00
Alibek Omarov
3f48bce7da
engine: client: fix #79
2019-11-08 01:09:55 +03:00
Alibek Omarov
936b491248
engine: dedicated: remove unused stub
2019-11-08 01:09:55 +03:00
Alibek Omarov
428e8ef427
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
2019-11-08 01:09:55 +03:00
tyabus
934dffd273
engine: common: fix message formating
2019-11-07 23:26:11 +03:00
Andrey Akhmichin
0c34a5081c
engine: client: make the code that generates screenshots and demos names simpler.
2019-11-07 23:12:34 +03:00
Alibek Omarov
4b930c7854
Revert "engine: platform: magx: add pre-init platform-specific hook"
...
This reverts commit 2958b14cc2
.
2019-11-07 05:06:24 +03:00
Alibek Omarov
62cdf2ae5b
engine: input: hide SDL_ functions under XASH_SDL macro
2019-11-07 04:44:24 +03:00
Alibek Omarov
13ed8d4529
wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
2019-11-06 23:14:20 +03:00
Alibek Omarov
0cb591821a
Merge sdl12-port into master
2019-11-06 22:29:04 +03:00
Alibek Omarov
15924aebaa
xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
2019-11-05 01:41:35 +03:00
Alibek Omarov
b79c95d295
engine: wscript: fix typo, use pthreads.py tool
2019-11-05 01:40:06 +03:00
Alibek Omarov
453c0d890d
engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env
2019-11-05 01:35:20 +03:00
Alibek Omarov
79adaa11e0
lowmemory: merge
2019-11-05 01:15:31 +03:00
Alibek Omarov
d2740f78c1
wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
2019-11-05 01:01:33 +03:00
mittorn
6953e829c4
lowmemory: prevent redefines
2019-11-04 22:34:08 +07:00
mittorn
1365020302
ref: add enum for screen rotation
2019-11-04 20:27:46 +07:00
mittorn
0e7013eeb0
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
2019-11-04 19:58:45 +07:00
Alibek Omarov
1f308a43c8
engine: fix build after lowmemory rebase
2019-11-02 08:56:07 +03:00
Alibek Omarov
2062e55c6a
lowmemory: cut up netgraph buffers
2019-11-02 08:56:07 +03:00
Alibek Omarov
9aff6ca633
engine: wscript: support building for MotoMAGX
2019-11-02 08:56:07 +03:00
Alibek Omarov
2958b14cc2
engine: platform: magx: add pre-init platform-specific hook
2019-11-02 08:56:07 +03:00
Alibek Omarov
aa6674b032
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00
Alibek Omarov
7a7bca2991
engine: wscript: always add librt on linux if it was checked before
2019-11-02 08:56:07 +03:00
Alibek Omarov
5e8373fa46
engine: slightly update RefAPI
2019-11-02 08:56:07 +03:00
Alibek Omarov
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
4d5e7c0557
platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
2019-11-02 08:56:07 +03:00
Alibek Omarov
9e99a2bc37
engine: dirty sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
8dafbaeda2
engine: platform: sdl: dirty wip sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
ae35f15f15
engine: wscript: add option to build against sdl1.2
2019-11-02 08:56:07 +03:00
Alibek Omarov
0dd91ceda2
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
mittorn
d6f8112860
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
2019-11-02 12:46:11 +07:00
mittorn
a1db6c6a9b
lowmemory: remove datagram limit
2019-11-01 13:49:53 +07:00
mittorn
271d15f989
client: prevent precache overflow
2019-11-01 13:41:30 +07:00
Aimless-Wanderer
00e5d42459
platform: android: fix macros
2019-10-31 18:42:34 +03:00
mittorn
291fdfac68
platform/evdev: add some keys, add keyevent debug
2019-10-31 13:22:58 +07:00
mittorn
5e31e3fad0
keys: rotation support
2019-10-31 13:22:58 +07:00
mittorn
7f6395fa7d
ref: display transformation API
2019-10-31 01:36:07 +07:00
Alibek Omarov
e3c3b05396
engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74
2019-10-30 16:55:00 +03:00
Alibek Omarov
6e637456ef
platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c
2019-10-30 16:46:18 +03:00
mittorn
5e5ffec67d
lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
2019-10-29 11:35:02 +07:00
mittorn
06cadacb59
lowmemory: cut resources array for legacy mode, only related to downloads
2019-10-29 11:32:32 +07:00
mittorn
b3a5283517
lowmemory: rename waf options
2019-10-28 12:31:29 +07:00
mittorn
5348046109
lowmemory: increase decals limit
2019-10-28 12:29:44 +07:00
mittorn
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
mittorn
5145b1956c
zone; revert removing clean check
2019-10-28 12:25:20 +07:00
mittorn
bb48e5209e
console: fix wrong line width on start, remove some hard-coded sizes
2019-10-28 12:14:19 +07:00
mittorn
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
Alibek Omarov
1decb1c7fb
xash3d-fwgs: append missing new line at the end of file
2019-10-27 22:29:03 +03:00
mittorn
ba1347a8ce
wscript: add options for low memory, async ns resolve and swap allocator
2019-10-26 12:12:59 +07:00
mittorn
feb01b270e
zone, platform: add swap allocator
2019-10-26 12:10:50 +07:00
mittorn
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
mittorn
2897e5f17e
input: fix evdev macro
2019-10-26 06:53:24 +07:00
mittorn
6723758edc
platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count
2019-10-26 05:49:23 +07:00
mittorn
23956a0b82
platform: alsa support
2019-10-25 09:04:52 +07:00
Alibek Omarov
8905e7cbb7
wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string
2019-10-23 20:47:49 +03:00
iZarif
bf8b87c29d
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
mittorn
803c396fa2
platform: new fbdev bakend, move in_evdev to bakends
2019-10-22 01:42:02 +07:00
Alibek Omarov
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
Alibek Omarov
531c6cc375
engine: server: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
Alibek Omarov
edf3fcd398
engine: common: explicitly cast literals to floats, include tgmath when needed
2019-10-18 16:46:54 +03:00
Alibek Omarov
c67f065d90
engine: client: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
Alibek Omarov
880dd2546f
engine: client: fix wrong type in DSP
2019-10-18 08:11:05 +03:00
Alibek Omarov
c2063c869d
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
2019-10-18 08:04:00 +03:00
Alibek Omarov
8be58bcd21
engine: android: fix EGL context create error condition
2019-10-11 17:36:56 +03:00
Alibek Omarov
06e38b45c8
engine: android: don't throw host error when initializing software renderer on Android
2019-10-11 11:53:52 +03:00
Alibek Omarov
d3dd671759
engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder
2019-10-11 11:50:21 +03:00
Alibek Omarov
e0b8c338a8
engine: ref: more verbose refdll loading
2019-10-11 11:46:59 +03:00
Alibek Omarov
fa622168a0
engine: fix style, disable XASH_USE_SELECT
2019-10-11 08:51:30 +03:00
Alibek Omarov
eff814b148
engine: ref: remove redutant continue, return false in case of failed renderer initialization
2019-10-11 07:57:59 +03:00
Alibek Omarov
898b697b70
engine: ref: allow to set r_refdll or -ref with ref_ prefix
2019-10-11 05:36:17 +03:00
Alibek Omarov
6d8026cd81
engine: ref: fix spamming in console when getting human readable renderer names
2019-10-11 05:11:45 +03:00
Alibek Omarov
ff1b28244b
engine: client: port ui_renderworld from old engine
2019-10-11 04:12:52 +03:00
Alibek Omarov
ae624801ac
wscript: proper default showing in help
2019-10-11 03:46:17 +03:00
Alibek Omarov
8889bda261
wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
2019-10-11 03:42:20 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
Alibek Omarov
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
Alibek Omarov
d382f6886d
engine: fix build
2019-10-05 04:02:25 +03:00
Alibek Omarov
6e2dbd4e1c
engine: android: get rid of VLA
2019-10-05 03:33:13 +03:00
Alibek Omarov
67cdbef833
engine: fix signed char in studio
2019-10-05 03:33:00 +03:00
Alibek Omarov
d6bb72f772
engine: dedicated: fix old-style-definitions
2019-10-05 03:17:38 +03:00
Alibek Omarov
cb5e282af4
engine: sequence: fix condition
2019-10-05 02:22:46 +03:00
Alibek Omarov
b175d8a0cb
engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
2019-10-05 02:22:10 +03:00