Alibek Omarov
aa5594d11f
engine: client: don't let servers clear console
2022-01-14 00:03:05 +03:00
Alibek Omarov
c3513b1615
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
2022-01-13 16:18:23 +03:00
Alibek Omarov
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
2022-01-13 15:52:59 +03:00
Alibek Omarov
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
2022-01-04 08:39:11 +03:00
Alibek Omarov
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
2022-01-04 08:39:11 +03:00
Alibek Omarov
f63d2d747f
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
2022-01-04 08:39:11 +03:00
Alibek Omarov
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
2022-01-04 08:39:11 +03:00
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
Alibek Omarov
4ae608913b
console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer
2022-01-04 03:01:59 +03:00
Alibek Omarov
3351ecd754
console: ignore whitespace commands on history, ignore backslash
2022-01-04 02:31:07 +03:00
Alibek Omarov
46fd27eb14
console: remove prepending backslashes
...
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
Alibek Omarov
947b94d29f
engine: client: delete unused test data :)
2021-12-31 04:10:06 +03:00
Alibek Omarov
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
Alibek Omarov
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
Alibek Omarov
2df27e14a8
engine: client: make connect command available through stufftext, for future use
2021-12-23 01:25:03 +03:00
Alibek Omarov
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
2021-12-06 05:17:25 +03:00
Alibek Omarov
1350fd0b52
engine: ref: use right Cvar_Get function :)
2021-12-06 05:02:30 +03:00
Alibek Omarov
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
2021-12-06 04:57:32 +03:00
SNMetamorph
f726793711
engine: client: cl_main: fixed compilation error
2021-11-23 13:10:39 +03:00
Alibek Omarov
2356bc9905
engine: client: escape keybindings and rcon commands
2021-11-23 05:23:38 +03:00
Alibek Omarov
9159d406e3
engine: client: fix #673
2021-11-23 05:23:38 +03:00
Alibek Omarov
1de1852409
engine: client: fix build after merging into one ParseCvarValue function
2021-11-23 05:23:38 +03:00
Alibek Omarov
664506f79e
engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
2021-11-23 05:23:38 +03:00
Alibek Omarov
06eb6838a9
engine: client: protect protected, privileged and server only cvars from server query
2021-11-23 05:23:38 +03:00
Alibek Omarov
f2a9f805b8
engine: client: redefine some cvars as filterable
2021-11-23 05:23:38 +03:00
Alibek Omarov
c6648a69ba
engine: client: protect messagemode from command injection too
2021-11-23 05:23:38 +03:00
Alibek Omarov
3203d9a043
engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
2021-11-23 05:23:38 +03:00
Alibek Omarov
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
2021-11-23 05:23:38 +03:00
Alibek Omarov
c96f10d40b
engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
2021-11-23 05:23:38 +03:00
Alibek Omarov
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
2021-11-23 05:23:38 +03:00
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
2021-11-23 05:23:38 +03:00
Alibek Omarov
c79a649d97
engine: client: implement pfnFilteredClientCmd
2021-11-23 05:23:38 +03:00
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
2021-11-23 05:17:19 +03:00
Bohdan Shulyar
8ab97fbbf0
engine: client: Add svc_exec support ( #671 )
...
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
Alibek Omarov
39893609fd
engine: touch: cosmetical touch code refactoring
2021-11-10 01:06:56 +03:00
Alibek Omarov
b9901bcb70
engine: client: forgot to register s_warn_late_precache cvar
2021-11-01 14:49:30 +06:00
Alibek Omarov
6571c78ed4
engine: client: hide late precache warning under s_warn_late_precache cvar
...
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
Владислав Сухов
1042291ad6
client: Don't change loading bar color
...
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-25 00:48:36 +06:00
Владислав Сухов
c9e4912a2a
client: backport con_fontnum from old engine
2021-10-12 13:43:23 +03:00
Alibek Omarov
621399c49b
engine: add safe ParseFile to client MobilityAPI
2021-10-08 17:31:32 +03:00
Alibek Omarov
f3fedbfdba
engine: add safe ParseFile to menu extended API
2021-10-08 17:31:32 +03:00
Alibek Omarov
4ba95277b9
engine: client: fix ParseFile calls
2021-10-08 17:31:32 +03:00
Alibek Omarov
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
Alibek Omarov
a3a8acfe6c
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
2021-10-04 05:43:35 +03:00
Alibek Omarov
9e4e9cab04
engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
2021-10-04 05:43:35 +03:00
Alibek Omarov
08c04200fb
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
Alibek Omarov
91f845c335
engine: client: fix paused icon drawn when levelshots are disabled
2021-09-30 16:43:21 +03:00
Alibek Omarov
32068d8090
client: fix wrong paused icon
2021-08-27 18:09:07 +03:00
Alibek Omarov
013918a371
console: redefine con_color as cvar
2021-08-27 17:05:02 +03:00
SNMetamorph
8c351d9255
engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
2021-07-31 13:47:43 +03:00
SNMetamorph
c4ef42009c
engine: client: fixed height argument writing in Con_DrawStringLen
2021-07-31 01:23:56 +03:00
Alibek Omarov
88ce5fd0b6
engine: modify NetAPI to follow const qualifiers
2021-07-20 16:10:32 +03:00
Alibek Omarov
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
2021-07-20 16:03:06 +03:00
Nord1cWarr1or
8d793521c4
engine: keys: fix misleading comment
...
Update keys.c (#514 )
2021-06-28 20:10:41 +03:00
Alibek Omarov #SupportRMS
79f3a6f60e
engine: sound: code style fix
2021-06-22 00:49:22 +03:00
SNMetamorph
a2c83144c0
engine: sound: warn about late precached sounds in developer mode
2021-06-22 00:48:02 +03:00
SNMetamorph
6ceb101ba1
engine: client: correctly named values in net_speeds stats
2021-06-18 08:58:46 +03:00
SNMetamorph
f7f069a38b
engine: client: added Host_Error for CL_EDICT_NUM (hotfix for issue #434 )
2021-06-18 08:58:46 +03:00
Alibek Omarov
32e96bdad1
engine: support legacy net protocol in demos
2021-06-08 01:04:18 +03:00
Alibek Omarov
c50f73b892
engine: fix brush model sound spatialization
2021-06-07 22:54:41 +03:00
Alibek Omarov
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
Alibek Omarov
ad4062969b
engine: client: fix warnings in cl_pmove
2021-06-07 02:22:08 +03:00
Alibek Omarov
60c10333aa
engine: client: fix sound not spatialized correctly, remove unused field from rawchan
2021-06-07 02:21:46 +03:00
Alibek Omarov
0f84ce40f0
engine: client: fix cl_smoothtime, don't smooth movements when running local server(singleplayer, listenserve, etc)
2021-06-06 16:22:04 +03:00
Alibek Omarov
3894edcb98
engine: client: enhance cl_showevents for reverse-engineering needs
2021-06-06 16:22:04 +03:00
Alibek Omarov
5b387ba36a
engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
2021-06-06 16:22:04 +03:00
Velaron
d011dccaab
engine: client: remove redundant index check
2021-06-06 15:51:41 +03:00
Alibek Omarov
13a3f22001
engine: client: netgraph: add in_graph kbutton support, staticify netgraph
2021-06-01 17:57:03 +03:00
SNMetamorph
386ae2067b
engine: client: another interpolation fix
2021-05-30 09:40:03 +03:00
SNMetamorph
b289de26a6
engine: client: added cvar cl_nointerp for disabling interpolation
2021-05-30 09:40:03 +03:00
SNMetamorph
415f5baa1c
engine: client: CL_LerpPoint hotfix
2021-05-30 09:40:03 +03:00
Velaron
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
Alibek Omarov
ed0ca2b2d2
engine: fix predicting oldbuttons
2021-03-12 00:10:51 +03:00
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
Alibek Omarov
4db2aaffc4
client: port fix of spk/speak commands from old engine
2021-03-09 23:34:12 +03:00
Alibek Omarov
155eb1ba58
engine: fix various warnings
2021-03-07 03:40:01 +03:00
Alibek Omarov
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
Alibek Omarov
a813be7d54
client: add cl_showpos
2021-03-07 00:03:19 +03:00
Alibek Omarov
e77957bc81
client: decrease visibility of some cvars
2021-03-06 23:40:04 +03:00
Alibek Omarov
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
2021-03-01 20:03:32 +03:00
Alibek Omarov
cf5ebd128c
client: fix XASH_64BIT check
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7
netgraph: fixed data usage graphs rendering
2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
2021-02-20 14:22:20 +03:00
Alibek Omarov
8090db2e75
netgraph: change netgraph buffer size for low memory mode
2021-02-01 10:06:55 +03:00
Gleb Mazovetskiy
c95e847890
Fix joystick trigger thresholds
...
They were negative by default but they should've been positive:
> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis
This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
12b579bc34
Fix R_CollectRendererNames
...
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a
Fix COM_LibraryError newline handling
...
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44
Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
...
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103
in_touch.c: Fix -Wpointer-to-int-cast
2021-01-02 18:01:53 +03:00
Alibek Omarov
766ef84af4
engine: ref: try to bruteforce all available renderers if we're failed to load requested one
2021-01-02 17:59:53 +03:00
Andrey Akhmichin
5aef09ce5d
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
mittorn
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
Alibek Omarov
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00