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YGGverse
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xash3d-fwgs
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xash3d-fwgs
/
engine
/
client
History
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
..
avi
…
vgui
…
cl_cmds.c
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
cl_custom.c
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cl_debug.c
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cl_demo.c
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cl_efrag.c
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cl_efx.c
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cl_events.c
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cl_frame.c
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cl_game.c
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cl_gameui.c
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cl_main.c
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cl_mobile.c
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cl_netgraph.c
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cl_parse.c
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cl_pmove.c
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cl_qparse.c
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cl_remap.c
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cl_render.c
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cl_scrn.c
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cl_tent.c
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cl_tent.h
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
2019-03-22 16:36:46 +03:00
cl_video.c
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cl_view.c
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client.h
engine: client: rewrite console history
2021-12-31 03:49:11 +03:00
console.c
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in_joy.c
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in_touch.c
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input.c
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
input.h
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
keys.c
…
mod_dbghulls.c
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ref_common.c
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ref_common.h
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s_dsp.c
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s_load.c
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s_main.c
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s_mix.c
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s_mouth.c
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s_stream.c
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s_utils.c
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s_vox.c
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sound.h
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titles.c
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vid_common.c
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vid_common.h
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vox.h
…