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engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
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@ -1754,8 +1754,17 @@ static int GAME_EXPORT pfnFilteredClientCmd( const char *szCmdString )
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if( !COM_CheckString( szCmdString ))
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return 0;
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// a1ba:
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// there should be stufftext validator, that checks
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// hardcoded commands and disallows them before passing to
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// filtered buffer, returning 0
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// I've replaced it by hooking potentially exploitable
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// commands and variables(motd_write, motdfile, etc) in client interfaces
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Cbuf_AddFilteredText( szCmdString );
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Cbuf_AddFilteredText( "\n" );
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return 1;
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}
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/*
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@ -769,21 +769,12 @@ static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
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if( isPrivileged )
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return true;
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// TODO: figure this out
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//if( v->flags & FCVAR_SERVER )
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// return false;
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if( v->flags & FCVAR_LOCALONLY )
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return false;
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if( cl_filterstuffcmd.value <= 0.0f )
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return true;
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// TODO: figure this out too
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//if( v->flags & FCVAR_EXTDLL )
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// return false;
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// a1ba: xash3d-fwgs extension
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if( v->flags & FCVAR_LOCALONLY )
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return false;
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for( i = 0; i < ARRAYSIZE( prefixes ); i++ )
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{
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if( Q_stricmp( v->name, prefixes[i] ))
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