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@ -37,11 +37,9 @@ static struct inputstate_s
@@ -37,11 +37,9 @@ static struct inputstate_s
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} inputstate; |
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extern convar_t *vid_fullscreen; |
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convar_t *m_enginemouse; |
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convar_t *m_pitch; |
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convar_t *m_yaw; |
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convar_t *m_enginesens; |
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convar_t *m_ignore; |
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convar_t *cl_forwardspeed; |
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convar_t *cl_sidespeed; |
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@ -116,8 +114,6 @@ void IN_StartupMouse( void )
@@ -116,8 +114,6 @@ void IN_StartupMouse( void )
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{ |
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m_ignore = Cvar_Get( "m_ignore", DEFAULT_M_IGNORE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "ignore mouse events" ); |
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m_enginemouse = Cvar_Get( "m_enginemouse", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "read mouse events in engine instead of client" ); |
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m_enginesens = Cvar_Get( "m_enginesens", "0.3", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse sensitivity, when m_enginemouse enabled" ); |
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m_pitch = Cvar_Get( "m_pitch", "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse pitch value" ); |
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m_yaw = Cvar_Get( "m_yaw", "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse yaw value" ); |
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look_filter = Cvar_Get( "look_filter", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "filter look events making it smoother" ); |
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@ -211,7 +207,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
@@ -211,7 +207,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
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void IN_CheckMouseState( qboolean active ) |
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{ |
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#if XASH_WIN32 |
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qboolean useRawInput = CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl; |
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qboolean useRawInput = CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl || clgame.dllFuncs.pfnLookEvent; |
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#else |
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qboolean useRawInput = true; // always use SDL code
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#endif |
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@ -498,13 +494,9 @@ static void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove
@@ -498,13 +494,9 @@ static void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove
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} |
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} |
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void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse, qboolean includeSdlMouse ) |
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static void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse ) |
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{ |
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if( includeMouse |
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#if XASH_SDL |
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&& includeSdlMouse |
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#endif |
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) |
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if( includeMouse ) |
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{ |
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float x, y; |
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Platform_MouseMove( &x, &y ); |
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@ -553,7 +545,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
@@ -553,7 +545,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
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{ |
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float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
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IN_CollectInput( &forward, &side, &pitch, &yaw, false, false ); |
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IN_CollectInput( &forward, &side, &pitch, &yaw, false ); |
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IN_JoyAppendMove( cmd, forward, side ); |
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@ -577,7 +569,7 @@ void IN_Commands( void )
@@ -577,7 +569,7 @@ void IN_Commands( void )
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{ |
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float forward = 0, side = 0, pitch = 0, yaw = 0; |
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IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ), true ); |
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IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ) ); |
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if( cls.key_dest == key_game ) |
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{ |
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