Xash3D FWGS engine.
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Alibek Omarov b9901bcb70 engine: client: forgot to register s_warn_late_precache cvar 3 years ago
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avi Trim all trailing whitespace 4 years ago
vgui Fix COM_LibraryError newline handling 4 years ago
cl_cmds.c client: add waveplaylen console command like in GoldSrc 4 years ago
cl_custom.c Trim all trailing whitespace 4 years ago
cl_debug.c Trim all trailing whitespace 4 years ago
cl_demo.c engine: support legacy net protocol in demos 4 years ago
cl_efrag.c Trim all trailing whitespace 4 years ago
cl_efx.c engine: client: fix ParseFile calls 3 years ago
cl_events.c engine: client: enhance cl_showevents for reverse-engineering needs 4 years ago
cl_frame.c engine: fix brush model sound spatialization 4 years ago
cl_game.c client: Don't change loading bar color 3 years ago
cl_gameui.c engine: add safe ParseFile to menu extended API 3 years ago
cl_main.c engine: fix some const qualifier lose and pointer-to-int casts 3 years ago
cl_mobile.c engine: add safe ParseFile to client MobilityAPI 3 years ago
cl_netgraph.c engine: client: netgraph: add in_graph kbutton support, staticify netgraph 4 years ago
cl_parse.c engine: client: fix ParseFile calls 3 years ago
cl_pmove.c engine: client: fix warnings in cl_pmove 4 years ago
cl_qparse.c public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 3 years ago
cl_remap.c ref_api: fix remap info allocation (fixes #200) 4 years ago
cl_render.c ref: add export that returns GL_GetProcAddress for renderapi 5 years ago
cl_scrn.c engine: client: correctly named values in net_speeds stats 4 years ago
cl_tent.c Trim all trailing whitespace 4 years ago
cl_tent.h
cl_video.c engine: client: fix ParseFile calls 3 years ago
cl_view.c client: add cl_showpos 4 years ago
client.h engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 3 years ago
console.c client: backport con_fontnum from old engine 3 years ago
in_joy.c Fix joystick trigger thresholds 4 years ago
in_touch.c engine: replace pool pointer by pool handle 4 years ago
input.c engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 4 years ago
input.h SDL2 GameController: Map axes to engine explicitly 4 years ago
keys.c engine: fix some const qualifier lose and pointer-to-int casts 3 years ago
mod_dbghulls.c engine: use GCC provided offsetof implementation 3 years ago
ref_common.c public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 3 years ago
ref_common.h engine: fix various warnings 4 years ago
s_dsp.c engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code 3 years ago
s_load.c engine: client: hide late precache warning under s_warn_late_precache cvar 3 years ago
s_main.c engine: client: forgot to register s_warn_late_precache cvar 3 years ago
s_mix.c engine: restore optional upscaling depending on SOUND_DMA_SPEED value :) 3 years ago
s_mouth.c
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
s_utils.c Trim all trailing whitespace 4 years ago
s_vox.c client: port fix of spk/speak commands from old engine 4 years ago
sound.h engine: client: hide late precache warning under s_warn_late_precache cvar 3 years ago
titles.c Trim all trailing whitespace 4 years ago
vid_common.c vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 4 years ago
vid_common.h engine: finish sdl1.2 port 5 years ago
vox.h engine: support compiling with gcc3 5 years ago